Saturday, June 5, 2010
I thought long and hard about whether to write any last thoughts here or to leave it as it was, BUT I have a feeling others will make things up or read more into our closure than there actually is......
My reasons for closing the newspaper are simple - Real Life is more important!
Yes there are others who would willingly take over and, in fact, Bixyl has done an amazing job over the last few months BUT sl-newspaper was one mans' dream and one I was happy to be a part of and with his departure and our real lives taking over then its time for SLN to close down.
Over the last 4 years we have had the honour of working with some amazing people and seen so many changes in SL my wish is that people do not give up on the good that can be achieved within these virtual worlds (just look at RFL and all the good it does).
One thing I would hope for the future of SL is that the Lindens go back and realise what they are destroying with their policies. The sheer creativity, communication and international impact somewhere like Secondlife can be is being eaten away by the Lindens stupidly ignoring the content creators with their ill thought out policies which help no-one except their own pockets.
through everything, people like Bixyl, Gemma and Shellie who have continued to work hard for SLN even without guidance, and the many reporters who have written for us in the past plus the many sponsors over the years.
Skybeam and its amazing community has been a home away from home and one place I can always visit and feel welcome.
Nevar and Ame the best friends a person could hope for.
10 Goosson of M&M is another I shall keep in touch with and hope all the best for her future with M&M sculpts and her new home.
To be honest there are just too many to name and those friends I have not named will know I will forever hold you in my heart.
Breezes and Glitter my SL family, I will always be there for you and I am so glad I brought you to SL and a new way of finding your dreams.
One man, James T Juno, brought SL-Newspaper to life and made it one of the widest known and read newspapers in virtual worlds but more than that he made dreams come true, mine in particular, and would like the thank him for that.
"Don't cry because you are leaving, smile because you were there."
Wednesday, June 2, 2010
Thursday, May 27, 2010
It has been two years since Second Life resident Artistic Fimicoloud, Fimi as she became affectionately known, passed away from cancer. In real life, she was Stephanie Koslow, an artist whom did a number of pictures whose work can be seen in the Metaverse to this day, in both an art gallery and private homes. Battling the illness for years, the woman behind the pink fox avatar kept up to the end. She was 49. A member of the Sunweavers and Passionate Redheads, she remains fondly remembered by both.
marked with a candlelight service. Recently, a number of people in both the Sunweavers and Passionate Redheads have had family members pass away. So instead of a solemn service, it was decided to hold a memorial dance in her honor. The event was held in the Southern Colorado sim near what is now known as Fimi Falls, land owner and Passionate Redhead organizer Daaneth Kivioq explained, I only met Fimi a few times, but I was abel to show her this place, and she fell in love with it - so I dedicated the falls to her memory.
Come join us on Wednesday, May 26th at 6PM for a wonderful live music event
Celebrating the Life & Art of Artistic Fimicoloud. The event will be held by Fimi Falls
in the beautiful Southern Colorado Sim. There will be Music, Dancing and Fireworks!
At the beginning of the event, there was a snag when the musician for the first hour was unable to show op. So Shockwave Yarearch took over, offering a mix of songs, including Smurfer Girl and a few other parodies, Fimi loved my little silly songs. No formal wear was required. Come as you are, Daaneth told people, normal human and furred, dropping in, Im wearing T-shirt and jeans. One lady dropping in had been absent from Second Life for months, her computer busted and then busy with college.
Relay for Life in Second Life
At 8 PM SL time, DJ Nydia Tungsten began spinning her mix of tunes. During this time, there was a fireworks show, the sparkle of lights exploding all around. One sparkle of lights didnt fade, but kept going, changing color, occasionally appearing as pink as Fimi. Eventually, the end of the event approached, and Nydia put on her last song, I Run For Life.
Over 34,000 Lindens had been raised during the event for Relay for Life.
I run for hope, I run to feel,
I run for the truth for all that is real.
I run for your mother, your sister, your wife.
I run for you and me my friend, I run for life.
Wednesday, May 12, 2010
Wednesday, May 5, 2010
Friday, April 30, 2010
The US Army is making plans to purchase space in Second Life for the purpose of helping veteran amputees back into society. Named the Amputee Virtual Environment Support Space project, the virtual space is to be used by the wounded soldiers after they leave treatment centers.
“The avatar will be able to interact with other registered avatar beings – fellow amputees, caregivers, even friends and loved ones – in a virtual world that's unencumbered by the restrictions of time, distance or disability.” One program manager noted amputee soldiers once out of treatment faculties found themselves alone. The virtual world would help provide them with a group of peers for support.
“As AVESS develops, users also may be able to check in with their professional caregivers, asking questions, getting information updates, and even seeing online demonstrations of the best way to do a physical therapy exercise or adjust a prosthetic device.”
The contract was awarded in fall 2009 to ADL Co, "We tasked them with coming up with a roadmap, letting us know what was possible in developing a virtual world for amputee veterans, and letting us know what issues there are in terms of privacy, access, authenticating who was coming into the environment, all those types of issues," program manager Ashley Fisher explained.
The first phase involved a normal Second Life region, to see what they could do there. Their experiences also led to the conclusion they needed a secure area from unauthorized avatars, especially griefers whom would harass the wounded veterans.
"We wanted to avoid that, because we really did want the veterans to be able to go in and express the issues they are having with the people they know are going through the same thing," Fisher detailed, "And also, we needed it to be secure, because we want to try to bring families, and possibly even children, into the world, and we can't really do that on the regular Second Life platform." The area is being set up in a private, and secure, space in Second Life Enterprise , a region for private spaces marketed to corporations.
Fisher made comparisons to the movie “Avatar,” in which a former marine who lost his legs is able to go about in a new body through the use of a machine. She explained she saw “tremendous therapeutic value” in the amputees’ ability to “define their avatars as they choose, and to immerse themselves in those characteristics as they interact with other avatars.”
Fisher expected some to depict their amputations on their avatars with prosthetic limbs, though a number would do so only as they became more at ease with the virtual environment and the others in it. The “transformation” where they would come to “accept themselves and their new appearance” was hard enough when surrounded by their peers in a hospital, but harder when trying to fit back into society.
"For individuals with disabilities, virtual worlds are a powerful way to connect with others, to access peer support and to participate in activities that might not otherwise be possible," Fisher explained. "This project will establish the best way to adopt this technology for the unique needs of the military amputee community."
Source: The Official Website of the National Guard
Friday, April 23, 2010
By Bixyl Shuftan
The entry point is a metal platform, with a walkway leading to a metal tube poking up through the surface, a doorway open and leading to an elevator. One can take the elevator down, and find oneself in the middle of an undersea city. The structure is done in the style of the Victorian era, but with strange machines mixed in. Near the entrance is a model of the complex, which can help in seeing where one can go while down there. There is also music in the background, which was a bit haunting at times when I was there.
The underwater complex is well detailed. Some rooms are simple living quarters in which one can sit on a couch by an amp and read the books of the day. There is also an occasional portrait of a notable person, appropriate to the setting, at the time, such as scientist Nikola Telsa. There is also an organ in one
In other places in the structure, one can look at electrical and plasma-filled equipment fit for a mad scientist’s lab. There are robots in the place, resembling sea creatures, in various stages of assembly, as well as sketches of the contraptions on the wall. If one looks outside, an occasional working model can be seen moving through the water. There are also other machines for use outside the lab, such as a fortune-telling machine. The machines are done in good detailed, sometimes with moving gears and other parts.
A fascinating sim that anyone who’s read the works of Jules Verne and H.G. Wells will enjoy.
Nemo is at the FRANCE3D futuna sim at (91/148/21).
Someone also did a Youtube of the area, which one can see: Link.
* * * * *
Addition: Nemo was one of the last places I would cover for James and Dana's
Second Life Newspaper. This sim received a good deal of praise for it's
design. It was featured in the destination guide and mentioned by Linden
Lab as a key place to go to. More was built after the article,
including scenery above ground, so I went back to see the new additional
areas. Sadly, it didn't stay up for very long. In a matter of weeks, it was gone. I would go back once more for a few more pictures before it faded away.
Thursday, April 22, 2010
About a year ago, Second Life Newspaper took a look at Pooky Amsterdam’s “The 1st Question," a game show in Second Life shown on treet.tv someone called “a cross between having lunch with Albert Einstein and ‘Who Wants to be a Millionaire?’ “ Since then, the show has continued to appear every Tuesday at 7 PM SL time, always drawing a packed audience, and having among it’s contestants a number of noted residents, some well known, some important, and a few whom were both.
The other contestants were Sydney Caramel (real-life journalist Boonsri Dickinson), FutureGuru Haiku, and Professor Springflower. But all eyes were on M Linden. The center of the room had been circled with “M”s as well. So the question on our minds was, would the CEO come out on top, or end up getting his tail kicked? A couple people in the audience joked that a Linden loss would result in the sim suddenly disappearing.
The sim was packed more than usual, with 66 residents in the place at one point. This caused lag and other complications. Some residents crashed and were unable to get back in, including Sydney Caramel. Co-host Hydra Shaftoe later commented he should have capped the avatar limit at fifty or fifty-five. So it was up to two other contestants to stand up to the head Linden.
The archived episodes of “The 1st Question” can be seen Here , with the April 20th show most likely appearing on their within a few days.
Tuesday, April 20, 2010
Off I went into space with my first tap, following a meteor ‘s trail around and around. I found a lineup of the planets, and sat on a few that again sent me off into space in various dances and poses. It is great fun to walk - run in space Asteroids bumbled through the air, barely missing the site.
Back on the ground, I spied a teleport to the “Fun House." Hah! I cannot tell you much about that journey, not wanting to spoil the experience, but get ready for an escapade that will take you through mazes that really amaze!!! Make sure you have time to enjoy, or you will need to revisit this experience again and again , trying to solve the way through. Look for a happy face to guide you. You will smile back.
Back at the entrance you will find a teleport that will bring you to other magical sites. Enter and enjoy!!
Monday, April 19, 2010
First view of the morning is delightful for me.
Is this anyway to camp??
Mercy sakes Bree you are losing it.
I asked for a drink , he said get it yourself little lady. I raised my glims at him and the look went squinty. finally Igot my drinks.
Just goes to show. Persistance is what it takes.
Variety of stuff I can get into?
Sunday, April 18, 2010
When you arrive, you will find yourself on an island. Before you cross the swinging bridge, be sure to look for the turtle swimming in the pond. Across the bridge is Mocha, a shop filled with country inspired clothes, accessories, and furniture. Watch out for the animals as you approach! The whimsical Gmoks will talk, or at least grunt, if you touch them. A pair of llamas, which are rare in SL, graze contentedly nearby.
I also liked Mochás rings, which sell for only $10L. There are 3 designs in 16 different patterns available. The fun part is that the ring you get will be a surprise–they are given out randomly. You may not get your favorite the first time, but at this low price you can afford to try again.
On the second floor there are country style textures, carpeting, wallpaper, and tile for sale. It even looked like the farm house could be purchased. The back room has a small selection of country furniture, too.
If you have additional time, there are two smaller outbuildings next to Mocha. One of them sells butterfly tattoos. Enjoy Spring and wear it, too!
Wednesday, April 7, 2010
Tuesday, April 6, 2010
The Southern Colorado sim is noted for being a location for Relay for Life events, notably Hope Gardens. It now has a new place to hold events. On Monday March 5th at 4PM SL time, Club Little Dove held it’s Grand Opening.
Club Little Dove’s creation is due to one lady: Nydia Tungsten. She constructed the club in four levels, with the top level originally a pilothouse, but later changed to a landing field. The place was designed with a Steampunk look (for those unfamiliar with the term, think H.G. Wells and Jules Verne). There were features such as the main dance floor showing turning gears underneath, 19th century dials and huge lightbulbs making up much of the equipment, carved wood and stained glass making up much of the walls and furnishings, the occasional steam-age gadget or vehicle, a few hookahs around the place (the Victorian-Era had a libertarian view on drugs, and in some ways encouraged their use), and others.
On Monday, the club was up and ready for it’s opening event,Relay for Life’s Daaneth Kivioq sending out an invite, “Commodore Tungsten invites you aboard the HMAS Little Dove, now flying high above Hope Gardens in the beautiful Colorado Sim! We will be celebrating the Grand Opening of this new venue with a Steampunk Ball. Music will be provided by two of SL's finest DJ's - Dusk Griswold from 4PM to 6PM, and the Commodore herself, Nydia Tungsten from 6PM to 8PM. All Proceeds from this event will go to benefit the American Cancer Society. Please join the Passionate Redheads as we launch the HMAS on her maiden flight!”
And of course, “I Run For Life” played as well. It played twice, the second time near the end, with Nydia calling out, “I run for life ! I run for Little Dove! I run for Fimi! I run for my Stepfather! Run for them all, and remember them all!”
Club LIttle Dove is in the Southern Colorado sim at (187, 37, 1002). During it’s construction, it’s location changed from where it began.
Tuesday, March 23, 2010
At 12 Noon SL time, Luskwood held a concert for charity, to take in donations for the Relay. The event was held at the stage near the Great Tree.
From noon to 2:00 PM, come join us to listen to the awesome musical stylings of Frogg Marlowe and Jaycatt Nico for an hour, followed by the excellent voice of Alessandra Eberlain and her wide variety of songs for another hour. And, of course, don't forget to donate!
For the first hour, Jaycatt and Frogg performed for the audience. Jaycatt played the piano, while Frogg sang and strummed his guitar. At 1 PM, Alessandra took to the stage, her voice filling the airwaves. Lomgren Smalls and Daaneth Kivioq, whom helped organize the event were there, as was one of the Luskwood founders, Michi Lumnin.
“Thank you Daaneth, Lomgren, for putting this all together. ... My Grandfather died of lung cancer.” “Lom did all the work.” “Please help us fight against Evil! Please donate to the Kiosk in front of the stage! CANCER CAN BE BEATEN!!!”
At 2 PM SL time was the start of the Relay for Life Giant Racing Snail Cross-Country Race. The giant snail races are held regularly in Second Life every week by RacerX Gullwing. Usually, the snails are decorated to whatever the rider wants, and are held on a course. This time, the shells had to have large RFL signs on the sides, and the race would be held though a long stretch of road on the mainland, through over forty sims.
The next RFL snail race will take part through sixty sims.
Monday, March 22, 2010
By Bixyl Shuftan
On Sunday afternoon, March 21, just after logging on I heard some great news. The Svarga sim was back! I looked it up on the map, and there it was, so I ported over. And there was a sight I hadn’t seen in many months. What some people called one of the Seven Wonders of Second Life was back.
Svarga was started early, around 2004. By 2006, it was complete and further construction ceased. It’s creator, Laukosargas Svarog, created a grand island of waterfalls, mountains, rivers, stone temples, and the artificial life experiments, the “Eco System” project, gave the sim it’s own cycle of life, with clouds raining on the plants, bees pollinating, and occasionally eaten by a flytrap lily, and other aspects. It was considered one of the most ingeniously built places in the Metaverse. More can be read in our April 2007 article .
In December 2008, Laukosargas made her decision to look for a buyer for Svarga. Running the sim was just too expensive for her, she felt, and Second Life seemed no better to her than when she first went about on it.
Some months later, the sim vanished from the map. It seemed that this wonder of the Metaverse had vanished into the virtual nether forever, much to the sadness of many who had seen the area and marveled at it’s details. Until now, that is.
Checking Laukosargas’s profile, she says the sim has a new owner, even though Svarga still lists her as in charge. She also asked not to be contacted, saying she plans to return to Second Life only sparingly, once in a few months.
As time goes on, someone will figure out exactly what happened and what we can expect. But for now, we can take heart that once again, this gem of a sim is once again open for visits, and not just a memory.
The entry point for Svarga is at http://slurl.com/secondlife/Svarga/5/124/22 .
By Bixyl Shuftan
Wednesday, March 3, 2010
In an announcement on March 2, 2010, There.com’s CEO Mike Wilson announced the virtual world would be shutting down on March 9. Wilson cited the troubled real-life economy as the reason for the decision.
“There.com's customers were hardest hit by the recession, and, so was There. While our membership numbers and the number of people in the world have continued to grow, there has been a marked decrease in revenue ... at the end of the day, we can't cure the recession, and at some point we have to stop writing checks to keep the world open. There's nothing more we would like to avoid this, but There is a business, and a business that can't support itself doesn't work. Before the recession hit, we were incredibly confident and all indicators were "directionally correct" and we had every reason to believe growth would continue. But, as many of you know personally, the downturn has been prolonged and severe, and ultimately pervasive.”
There was launched in October 2003, not l ong after Second Life. It was founded by Will Harvey, whom was noted for writing the first commercial sheet music processor for home computers “Music Construction Set,” and work on several computer games. The Instant Messenger IMVU was also founded by Harvey. Jeffrey Ventrella was There’s co-founder, noted for his programs on artificial life, whom later worked as a developer at Linden Lab.
In it’s early days, There did well, possibly because of the prestige of it’s founder and starting out with more funding than Second Life. But it soon ran low on finances, and Second Life gained the media spotlight. It ran into trouble starting in 2004, and in 2005 the company split in two, Makena Technologies which continued to operate the virtual world, and Forterra Systems, which concentrated on “private and secure” virtual worlds for government and corporate clients.
There distinguished itself from Second Life as a more family-friendly place with “controls on adult content and griefers,” which attracted some users too edgy of it’s more noted competitor. It also aimed at teenagers, whom were too young for Second Life’s main grid. The language on it’s info page included, “Feeling awesome today? You can look awesome. Feeling like you want to make some heads snap around? You can look knock-down gorgeous and totally buff.”
There also advertised itself as more corporate friendly, having places such as Club Scion and Coca-Cola Skate Park. In 2006, There partnered with MTV. Other brands with a presence in There include Cosmogirl, The Humane Society, Paramount Studios, and the Country Music Hall of Fame.
Like Second Life, residents of there moved about in avatars, and could communicate in text and private Instant Messaging, or voice for those with Premium accounts. Unlike Second Life, avatars could only be modified from a basic human form: hair, skin, and eye colors, head and body shapes, etc. Avatar graphics were a little simpler than those on Second Life as well. People could get around on foot, or on vehicles such as buggys , and hoverboards. There was an emphasis on sports, such as the paintball games in the video on There’s introduction page on it’s website. There were also virtual pets, although limited to two breeds of dogs.
There also had it’s own virtual economy, with it’s currency called “Therebucks,” which could be bought and sold from and to the company, with one US dollar equal to 1,800 T. There were also virtual banks, which unlike Second Life remained legal on There. People with Premium memberships could build and sell items, such as buildings and vehicles, as well as being able to own and rent homes. There had it’s own newsletter at http://www.therefuntimes.com/
Unlike Second Life, There was never available to Mac users.
In Second Life, Torley Linden named his personal sim “Here” as a tribute to There. The surname “Thereian” is also available to Second Life residents.
In the statement, Wilson stated there would be refunds on “All purchases of Therebucks and member program updates” between February 1 and the moment the closing was announced, “We will attempt to continue a Therebucks buyback for developers.” There also appeared to be a subtle jab at Second Life, “many things ... made There special, accessible, and attractive to people from all over the United States and the world -- not just the privileged with high-end machines and broadband connections.”
There have been a number of comments by former users. One “on again off again” user felt there were several reasons for it’s decline, including that suggestions for new activities were often ignored, and the corporate endorsements to make up for a stagnant membership might have brought in cash but also ruined the “ambience” of There, and some changes “helped kill off some of it’s most popular activities and communities ... One of the last lingering, saddest memories I had before quitting There was to see the once thriving hoverboard park a ghost town.” More common were expressions of sadness over the loss of the virtual world.
Of final thoughts, those from CNet writer Daniel Terdiman are as good as any, “For me, though I hadn't gone into There for quite some time, I always enjoyed the idea that I could go back in, jump in my wonderful hoverboat and go for a nice long ride. I recall the early days of There when there were regular hoverboat flotillas and when you could easily find people riding around on flying dragons. To all the fans of There who will now be without a digital home, there is perhaps only one suitable salutation: 'wave. “
Saturday, February 27, 2010
At the same time as the Beta of its new viewer, Linden Labs also announced a new policy concerning the use of third-party viewers in general, such as the Emerald viewer. The Lindens say they are willing to accept the use of these viewers, though a number are raising questions about the wording of the policy.The policy was a long list of legalese that this blue collar worker in real-life found hard to understand. Going through the Linden blog, readers expressed similar confusion. Some thought things looked fishy.
Well, not one single instance or version of the 3rd-party clients that I have ever seen or used can meet a strict interpretation of the new rules for an "approved" client, So you have, despite all your noise to the contrary, effectively banned ALL 3rd party clients, as they exist today. At least, banned their use by anyone that plays by the rules. The thieves will still use fake tags and pretend to be an LL-approved copy of Snowglobe and have a field day.
And you know what? LL's OWN CLIENTS can't pass those restrictions!
One of my friends came to me. He thought that the Lindens were making the use of a third party viewer punishable by suspension or ban, and pointed out an entry in the Boy Lane blog. Boy Lane called herself one of the people behind one of the 3rd party viewers, and had this to say:
What happened now however is going way too far beyond a reasonable policy. Besides making some clear statements about content "backup" LL also introduced some funny terms they could not legally enforce previously. Such as not using the generic term "life" which one has to explicitly agree upon by signing LL's new policy.
But unfortunately not all can be labeled "funny". To come to the (at least in my opinion) main point. LL introduced one killer clause:
7. Your Responsibility for Third-Party Viewers
If you are a user or Developer of Third-Party Viewers:
a. You are responsible for all uses you make of Third-Party Viewers, and if you are a Developer, you are also responsible for all Third-Party Viewers that you develop or distribute.
What this means is that a viewer developer has to take (legal) responsibility for any action of any viewer user. That's something GPL specifically allows to exclude, now LL forces such responsibility back to software developers. It is pretty much impossible for anyone to take such a responsibility. Besides many other questionable points this clause renders the whole 3rd party viewer policy unacceptable.
Boy Lane stated she refused to comply with the new policy, and recommended others stop using third party viewers, saying they were risking being banned from Second Life.
Tateru Nino in Massively called the new policy, "the worst day's work that we've seen come out of the Lab to-date. ... the TPV policies have a number of glaring flaws, chief among which are multiple incompatibilities with the existing source licenses, so that you can't actually build and distribute a viewer from the open source code-base while simultaneously being in compliance with the TPV policies. That's quite an astonishing oversight. In fact, not a single release of the source-code made by Linden Lab to date complies with the TPV policies. An unmodified build from the trunk code-base would be violate the policies as they presently stand."
Why were the new policies so poorly written? The question was summed up between comments between Tateru and one of her readers. He thought the Lindens were too proud to admit that their viewer was inferior to that others could build. Tateru thought this wasn't the case, but rather a blunder, wondering if, someone on the legal team just phoned this in half-asleep.
Word is, Soft Linden is writing up a more clear policy. Hopefully this will clear up a good deal of confusion and suspicion, and quiet fears the Lindens are trying to ban third-party viewers without saying so.
To go to the Linden Blog post, Click Here
To go to the comments, Click Here.
Other sources: Massively, Boy Lane
Friday, February 26, 2010
They have some great clothes at a great pricefree! The selection for gals is awesome. Dresses, pants, shoes--even British hair. For the guys there are business suits, a tux, and some cool shoes. There are so many Ts they are boxed in Collections and found at two locations, London Freebies and the Knightsbridge Club. I picked up all 5 Collections. You can never have too many Ts!
The t-shirt collections have something for everyone, especially music fans. Elvis, The Beatles, Kiss, Led Zepplin, Bob Marley, Grateful Dead, and more. There is a T for every taste. There are lots of free jeans to go with them, too. As soon as I put on a new outfit, I was ready to tour London.
My first stop was the Knightsbridge Department Store (231, 126, 22). There were no freebies here, but beautiful evening gowns, Bridal gowns, and some boots to die for.
Just down the street is the Underground Club (Knightsbridge, London 175, 135, 22). With brightly colored lights and lots of dance balls, it looked like a great place to party. I was there at an off-time for the Brits so I had the dance floor to myself. But even at an off hour, the lights and music were great.
Further down the street was a SL Sister Cities display. A variety of sites were listed: Moscow, New England, Munich, Luxembourg, Swiss City, and others. The teleport looked like a convenient way to try out some other sims, but I didnt check it out on this trip. I still had a lot left to see in London.
At the edge of the town I found a replica of the UK Military Memorial Park (London England UK 99, 26, 25). It was small, but very interesting and moving. There were rows of crosses listing the name and service branch of many of their fallen heros. At the base of the memorial, some SL residents had left crosses for their loved ones.
Tuesday, February 23, 2010
Today, we're excited to announce the launch of Viewer 2 Beta, the next generation of Second Life viewers -- combining an easy browser-like experience with shared media capabilities -- providing what we believe is the best experience yet for accessing Second Life, and a new option to choose from among Viewer 1.23 and other Third Party Viewers. We looked carefully at the experience design of other successful social media and technology platforms--such as the web browser, Facebook, the iPhone, Twitter, etc.--and the key elements that enabled them to reach mass adoption. You'll see much of that thinking baked into new Viewer 2 experience design. Our primary goal was to create a more consumer-friendly viewer--an imperative to bring in a new wave of Second Life Residents. After all, more people in Second Life means that there will be more amazing content, more customers to purchase virtual goods, a thriving economy, more friends and communities, and we can do even more to improve the experience. All very good things for all of us.
Taking a look, I saw they remembered Mac users, and downloaded the beta viewer. It was notable that the icon had a yellow bar with black stripes on the side, as if to signal under construction. It took a minute for the viewer to initially appear after double-clicking on the icon, though later on it came on normally. One friend when downloading it only got a string of binary code.
I managed to log on okay, but my friends list was a bit quirky, people listed as waiting, and I was cloudy. Eventually, the list appeared, though some were listed as offline whom later turned out were on. When I logged on later, there was no waiting period. My avatar remained a cloud, even on the second time I used the beta. So it looks like the beta needs improvement there.
Using the new viewer took some getting used to, and the side-to-side movement and crouch & jump buttons were missing from the movement toolbar. But there are interesting features. On the right of the screen are tabs, which can be clicked to open a window with information. Bringing up someones profile will reveal both their Second Life and real-life pictures (or whats used in place of them), which can be useful for those who wish to better mix their virtual lives with their real ones. Ones teleport history is stored, so if you forgot to make a landmark at a place you visited the previous day, you can check the history to return.
One feature should be of great interest to non-human avatars, such as furries and tinies: Alpha Masks. Meant to be used in place of invisiprims, they can render parts of your avatar invisible. For digitgrade avatars, this means no force field effect around their shins.
Being cloudy the whole time, my impression the beta still needs a good deal of work. But it does have some cool features that show good potential for it.
For the complete Linden blog entry, Click Here. To go to continued comments, Click Here. To go to a Second Life Youtube about the Beta viewer, narrated by Epsy Linden, Click Here.
Sunday, February 21, 2010
Sunday, February 14, 2010
Saturday, February 13, 2010
Saturday, February 6, 2010
link). A few more things have happened since then.
Friends of mine have mentioned a few stories. One college student moaned that during high school, his classmates then considered him a freak for hanging out here. Others described showing it to friends and family, who didn't always get it. One of the more inspiring stories was about one friend. In real life, she's bound to a wheelchair. She once talked to some online friends about her wheelchair getting a little worn. Some time later, she received a check in the mail, enough to get her the new wheelchair she wanted.
From me, a few more stories. One neighbor of mine asked about the people I meet on Second Life. I mentioned some, but what got her attention were the people with disabilities, such as being unable to walk in real life, but getting about with ease here. Another was one former friend whom in real life had lost her voice due to cancer, but was able to converse normally here. My neighbor told me it sounded interesting, and would go there if she had a computer.
And some of my discussions end up with comical twists. Word had spread at my workplace during the last election that I write for an online newspaper. They still ask me about it a little, though are usually more interested in Facebook and Farmville than Second Life. One lady and I talked a little about how you could modify your character to look more or less like you want it to, whether to something like the user, a science-fiction exotic, or a glamour girl. The lady happened to be noticeably thin, and later on while talking, commented aloud she wouldn't mind having a larger backside. I grinned, "You realize this is the first time outside of Second Life anyone's talked to me about getting a bigger behind?" We both had a good laugh out of it.
Another day, another coworker asked about the online paper, then hearing it was about goings on in Second Life asked about that. I described it some. Then he asked, Could you have sex with the girls there? I was a little surprised that hed bring that up, though this coworker did like to talk about the seedy side of life. I answered, "Well, you could engage in, virtual intimacy with a girl there if you wanted, and there are a few places that cater to that sort of thing. But just a few. Most people are there for other things." He then grinned, "Have you ever done that?" My answer, "Um, I did tell you I go about there as a humanoid fox in a reporter's outfit. Do you imagine me going about with the ladies there as that?" Apparently either he could or he wasn't listening, as his next few comments were that what I needed was a little noogie, even if just online.
I could have mentioned a few places I got brought to by friends or by accident, but it was probably best I didn't.