By Nazz Lane
Id first become aware of MadPea Productions while working on a story
where Id come across a
poster about a game created specifically for a
grand opening event at a business related SIM. Id taken the
informational note card offered by the poster into my inventory and
reviewed a little later. When I did, the concept fascinated me and Id
decided to find out more about a company that builds games within a
game. So I contacted Kiana Writer, the founder and director of MadPea
Productions. She graciously accepted my offer to meet and be interviewed
for the SL Newspaper.
When the arranged date and time arrived,
so too did a TP request from Ms Writer and I took the ride over to
MadPeas Production Headquarters on Orange Island. We exchanged
pleasantries before moving to the community area where she said she
liked to be while working. She then warned me that we may have multiple
interruptions from visitors, so we should do the interview in IM.
Nazz: What bought you into second life Kiana?
Kiana: hmm... I came here out of curiosity and got instantly addicted.
Nazz: What was it that caused the addiction?
SL is what you make of it. The only limit is your imagination. I just
loved meeting people from all over the world, and the possibilities in
SL are endless, you can really lose yourself in here.
reading from your profile "We create fantasies that are beyond your
imagination..." that and from what you'd just said, was that the
inspiration for forming MadPea?
Kiana: Definitely, when I came
into SL, I was really surprised how little there actually was going on
you can create anything here ... and yet people were choosing the same
activities as in RL. I saw the potential to bring my stories alive in
here and I absolutely love it.
Nazz: How did you come up with the name MadPea?
*Laughs* a moment of madness I guess. It just seemed to fit us
perfectly. We wanted something cute and crazy to describe us.
Nazz: It is memorable. You've been in SL for nearly two years now ... have changes in SL changed your vision for MadPea?
hmm... let me think about that one From the technical point of view
the engine has improved, which enables us to make the games more
realistic. And of course more and more people are joining SL, which is
Nazz: I was recently at the Sigma-Aldrich SIM and saw
that MadPea had developed a game for their opening last October ... did
you approach them or did they approach you?
Kiana: They came to us. They saw what we had done here at Orange and wanted a fun little game for their opening.
Nazz: Was the idea for "Reaction" MadPea's?
Kiana: We sat down with Georgianna from Sigma-Aldrich and talked about what they would like and then proposed Reaction to her.
Nazz: How many other RL companies have done something similar?
We just finished a game for MacMillan Publishers/ Nature Publishing
group, and the game 'Notes from the Voyage' will come out on soon, and
we're currently working on a game for Orange which will be the biggest
game we've ever done. We have several proposals at the moment, but since
we are a small team, we usually carefully select the clients.
Nazz: Earlier you'd mentioned that SL has allowed your stories to come out, are you a writer?
Like you, I'm a journalist but I've been writing stories since I was
little. Actually I came to SL when I started writing my first novel in
English, because I wanted to learn more English ...that was nearly two
years ago, and I only completed one chapter I got so hooked on making
Nazz: Do you think you'll finish the novel eventually?
Kiana: I think it's going to turn into a game here.
Nazz: Which MadPea game has proven to be the most popular with SL'ers?
Eek! That's a tough question. The games we have out at the moment are
very different yet, we have the same players playing them all. Within
and Firefly are more challenging and Swamp Hotel is currently on the
Linden Showcase, it's a smaller game.
Nazz: Why do you think the games have gained so such popularity in SL when a number of people consider SL a "game"?
I think everyone here reaches a point ... when the shopping and
clubbing just aren't enough. We don't make just games, we provide a
whole community. You get to meet like-minded people and one thing I was
thinking actually ... you get to play our games as yourself in a
strange way. For example, if you play a game on a console, you have to
choose a character, but in SL, you tend to spend a long time making your
avatar into your persona and you truly get to live the story as
yourself. We build the games from the player's point of view, to give
the player a true experience. The feedback we get is so funny at times
some people have been really scared
Nazz: You'd mentioned "community", since the inception of MadPea how big has the community gotten?
Were at 1058 members at the moment and we have a Hippogroup for those
that don't have group space. And now we have a problem, because the
group is so big, the notices don't reach everyone and the group chat
fails all the time, we need that for communication.
Nazz: Do the members of the community interact in SL and RL and in the "game"?
I don't know about RL, although I've heard rumors that some members
have met in RL after they met each other in MadPea games but yes, we
have events where they come to meet each other we are also working on
making our website more interactive www.madpea.com and one thing I
think is so fantastic, members that have completed a game, help out
others that are just starting.
Nazz Lane: Any closing thoughts or comments you'd like to share with my readers?
Stay tuned, as we'll be bringing out some really big games during the
next couple of months, they will truly blow you away.