Showing posts with label Bixyl Shuftan. Show all posts
Showing posts with label Bixyl Shuftan. Show all posts

Friday, April 30, 2010

US Army to Use Second Life to Aid Amputee Veterans


The US Army is making plans to purchase space in Second Life for the purpose of helping veteran amputees back into society. Named the Amputee Virtual Environment Support Space project, the virtual space is to be used by the wounded soldiers after they leave treatment centers.

“The avatar will be able to interact with other registered avatar beings – fellow amputees, caregivers, even friends and loved ones – in a virtual world that's unencumbered by the restrictions of time, distance or disability.” One program manager noted amputee soldiers once out of treatment faculties found themselves alone. The virtual world would help provide them with a group of peers for support.

“As AVESS develops, users also may be able to check in with their professional caregivers, asking questions, getting information updates, and even seeing online demonstrations of the best way to do a physical therapy exercise or adjust a prosthetic device.”

The contract was awarded in fall 2009 to ADL Co, "We tasked them with coming up with a roadmap, letting us know what was possible in developing a virtual world for amputee veterans, and letting us know what issues there are in terms of privacy, access, authenticating who was coming into the environment, all those types of issues," program manager Ashley Fisher explained.

The first phase involved a normal Second Life region, to see what they could do there. Their experiences also led to the conclusion they needed a secure area from unauthorized avatars, especially griefers whom would harass the wounded veterans.

"We wanted to avoid that, because we really did want the veterans to be able to go in and express the issues they are having with the people they know are going through the same thing," Fisher detailed, "And also, we needed it to be secure, because we want to try to bring families, and possibly even children, into the world, and we can't really do that on the regular Second Life platform." The area is being set up in a private, and secure, space in Second Life Enterprise , a region for private spaces marketed to corporations.

Fisher made comparisons to the movie “Avatar,” in which a former marine who lost his legs is able to go about in a new body through the use of a machine. She explained she saw “tremendous therapeutic value” in the amputees’ ability to “define their avatars as they choose, and to immerse themselves in those characteristics as they interact with other avatars.”

Fisher expected some to depict their amputations on their avatars with prosthetic limbs, though a number would do so only as they became more at ease with the virtual environment and the others in it. The “transformation” where they would come to “accept themselves and their new appearance” was hard enough when surrounded by their peers in a hospital, but harder when trying to fit back into society.

"For individuals with disabilities, virtual worlds are a powerful way to connect with others, to access peer support and to participate in activities that might not otherwise be possible," Fisher explained. "This project will establish the best way to adopt this technology for the unique needs of the military amputee community."

Source: The Official Website of the National Guard

Bixyl Shuftan

Friday, April 23, 2010

Nemo

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By Bixyl Shuftan

Those with a fascination for Steampunk, fans of the classic novel “20,000 Leagues Under the Sea,” or even just a simple interest in either, may want to head to a certain place in Second Life: Nemo.

The entry point is a metal platform, with a walkway leading to a metal tube poking up through the surface, a doorway open and leading to an elevator. One can take the elevator down, and find oneself in the middle of an undersea city. The structure is done in the style of the Victorian era, but with strange machines mixed in. Near the entrance is a model of the complex, which can help in seeing where one can go while down there. There is also music in the background, which was a bit haunting at times when I was there.

The underwater complex is well detailed. Some rooms are simple living quarters in which one can sit on a couch by an amp and read the books of the day. There is also an occasional portrait of a notable person, appropriate to the setting, at the time, such as scientist Nikola Telsa. There is also an organ in one

In other places in the structure, one can look at electrical and plasma-filled equipment fit for a mad scientist’s lab. There are robots in the place, resembling sea creatures, in various stages of assembly, as well as sketches of the contraptions on the wall. If one looks outside, an occasional working model can be seen moving through the water. There are also other machines for use outside the lab, such as a fortune-telling machine. The machines are done in good detailed, sometimes with moving gears and other parts.

Nemo was built by Sextant Shepard, a French journalist in real life. In the Linden Blogs, he stated he was working on another area, the Oruchalcum Mine. Nemo itself is still a “work in progress,” evidenced by a closed door with a sign at one point.

A fascinating sim that anyone who’s read the works of Jules Verne and H.G. Wells will enjoy.

Nemo is at the FRANCE3D futuna sim at (91/148/21).



Someone also did a Youtube of the area, which one can see: Link.

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Addition: Nemo was one of the last places I would cover for James and Dana's Second Life Newspaper. This sim received a good deal of praise for it's design. It was featured in the destination guide and mentioned by Linden Lab as a key place to go to. More was built after the article, including scenery above ground, so I went back to see the new additional areas. Sadly, it didn't stay up for very long. In a matter of weeks, it was gone. I would go back once more for a few more pictures before it faded away.

Bixyl Shuftan 

 

Thursday, April 22, 2010

M Linden Appears on “The 1st Question” Game Show

 
About a year ago, Second Life Newspaper took a look at Pooky Amsterdam’s “The 1st Question," a game show in Second Life shown on treet.tv someone called “a cross between having lunch with Albert Einstein and ‘Who Wants to be a Millionaire?’ “ Since then, the show has continued to appear every Tuesday at 7 PM SL time, always drawing a packed audience, and having among it’s contestants a number of noted residents, some well known, some important, and a few whom were both.

On Tuesday April 20, the contestants included one of the more well known residents of the metaverse: M Linden, aka Linden Lab CEO Mark Kingdon.

The other contestants were Sydney Caramel (real-life journalist Boonsri Dickinson), FutureGuru Haiku, and Professor Springflower. But all eyes were on M Linden. The center of the room had been circled with “M”s as well. So the question on our minds was, would the CEO come out on top, or end up getting his tail kicked? A couple people in the audience joked that a Linden loss would result in the sim suddenly disappearing.

The sim was packed more than usual, with 66 residents in the place at one point. This caused lag and other complications. Some residents crashed and were unable to get back in, including Sydney Caramel. Co-host Hydra Shaftoe later commented he should have capped the avatar limit at fifty or fifty-five. So it was up to two other contestants to stand up to the head Linden.

But with the first few questions, it was becoming clear M Linden was holding his own, able to answer tricky puzzles. Although the others were ahead in points at the start, M soon took the lead and held onto it, eventually winning the show. It is unclear what prizes M Linden won from his victory on the game show.

The archived episodes of “The 1st Question” can be seen Here , with the April 20th show most likely appearing on their within a few days.

Bixyl Shuftan
 

Tuesday, March 23, 2010

The RFL Luskwood Bennefit Concert and RFL Cross-Country Race


By Bixyl Shuftan

The Clothing Fair was not the only event for Relay for Life on Saturday, March 20th. There were others, among them a concert and a race. That afternoon, there was a benefit concert in Luskwood, and there was a cross-sim snail race.

At 12 Noon SL time, Luskwood held a concert for charity, to take in donations for the Relay. The event was held at the stage near the Great Tree.

From noon to 2:00 PM, come join us to listen to the awesome musical stylings of Frogg Marlowe and Jaycatt Nico for an hour, followed by the excellent voice of Alessandra Eberlain and her wide variety of songs for another hour. And, of course, don't forget to donate!

For the first hour, Jaycatt and Frogg performed for the audience. Jaycatt played the piano, while Frogg sang and strummed his guitar. At 1 PM, Alessandra took to the stage, her voice filling the airwaves. Lomgren Smalls and Daaneth Kivioq, whom helped organize the event were there, as was one of the Luskwood founders, Michi Lumnin.

“Thank you Daaneth, Lomgren, for putting this all together. ... My Grandfather died of lung cancer.” “Lom did all the work.” “Please help us fight against Evil! Please donate to the Kiosk in front of the stage! CANCER CAN BE BEATEN!!!”

At 2 PM SL time was the start of the Relay for Life Giant Racing Snail Cross-Country Race. The giant snail races are held regularly in Second Life every week by RacerX Gullwing. Usually, the snails are decorated to whatever the rider wants, and are held on a course. This time, the shells had to have large RFL signs on the sides, and the race would be held though a long stretch of road on the mainland, through over forty sims.

Thirty-six racers took part in the race. It took only a few minutes for lag to break up the line of snails, and the track went through towns, forrest, went over bridges, looked at by more then a few curious onlookers, went by places such as the Berlin’s Museum of Art, and more. After about forty minutes, Tindallia Soothsayer was the first to reach the end of the course, “thanks to lag and the last turn.” She had somehow avoided a bout of lag that slowed everyone else, and beat the next snail by over a minute. Following the race, a replay was shown in another sim for the racers and others.

The next RFL snail race will take part through sixty sims.

Bixyl Shuftan

Monday, March 22, 2010

Svarga Back in Second Life


By Bixyl Shuftan

On Sunday afternoon, March 21, just after logging on I heard some great news. The Svarga sim was back! I looked it up on the map, and there it was, so I ported over. And there was a sight I hadn’t seen in many months. What some people called one of the Seven Wonders of Second Life was back.

Svarga was started early, around 2004. By 2006, it was complete and further construction ceased. It’s creator, Laukosargas Svarog, created a grand island of waterfalls, mountains, rivers, stone temples, and the artificial life experiments, the “Eco System” project, gave the sim it’s own cycle of life, with clouds raining on the plants, bees pollinating, and occasionally eaten by a flytrap lily, and other aspects. It was considered one of the most ingeniously built places in the Metaverse. More can be read in our April 2007 article .

In December 2008, Laukosargas made her decision to look for a buyer for Svarga. Running the sim was just too expensive for her, she felt, and Second Life seemed no better to her than when she first went about on it.

Some months later, the sim vanished from the map. It seemed that this wonder of the Metaverse had vanished into the virtual nether forever, much to the sadness of many who had seen the area and marveled at it’s details. Until now, that is.

Checking Laukosargas’s profile, she says the sim has a new owner, even though Svarga still lists her as in charge. She also asked not to be contacted, saying she plans to return to Second Life only sparingly, once in a few months.

As time goes on, someone will figure out exactly what happened and what we can expect. But for now, we can take heart that once again, this gem of a sim is once again open for visits, and not just a memory.

The entry point for Svarga is at http://slurl.com/secondlife/Svarga/5/124/22 .

By Bixyl Shuftan

Tuesday, February 23, 2010

Second Life Viewer 2.0 Beta Released


Theres been some talk about it in recent weeks, wondering what it might bring. Well, its finally arrived. The Beta for Second Lifes Viewer 2.0.

Today, we're excited to announce the launch of Viewer 2 Beta, the next generation of Second Life viewers -- combining an easy browser-like experience with shared media capabilities -- providing what we believe is the best experience yet for accessing Second Life, and a new option to choose from among Viewer 1.23 and other Third Party Viewers. We looked carefully at the experience design of other successful social media and technology platforms--such as the web browser, Facebook, the iPhone, Twitter, etc.--and the key elements that enabled them to reach mass adoption. You'll see much of that thinking baked into new Viewer 2 experience design. Our primary goal was to create a more consumer-friendly viewer--an imperative to bring in a new wave of Second Life Residents. After all, more people in Second Life means that there will be more amazing content, more customers to purchase virtual goods, a thriving economy, more friends and communities, and we can do even more to improve the experience. All very good things for all of us.

Taking a look, I saw they remembered Mac users, and downloaded the beta viewer. It was notable that the icon had a yellow bar with black stripes on the side, as if to signal under construction. It took a minute for the viewer to initially appear after double-clicking on the icon, though later on it came on normally. One friend when downloading it only got a string of binary code.

I managed to log on okay, but my friends list was a bit quirky, people listed as waiting, and I was cloudy. Eventually, the list appeared, though some were listed as offline whom later turned out were on. When I logged on later, there was no waiting period. My avatar remained a cloud, even on the second time I used the beta. So it looks like the beta needs improvement there.

Using the new viewer took some getting used to, and the side-to-side movement and crouch & jump buttons were missing from the movement toolbar. But there are interesting features. On the right of the screen are tabs, which can be clicked to open a window with information. Bringing up someones profile will reveal both their Second Life and real-life pictures (or whats used in place of them), which can be useful for those who wish to better mix their virtual lives with their real ones. Ones teleport history is stored, so if you forgot to make a landmark at a place you visited the previous day, you can check the history to return.

One feature should be of great interest to non-human avatars, such as furries and tinies: Alpha Masks. Meant to be used in place of invisiprims, they can render parts of your avatar invisible. For digitgrade avatars, this means no force field effect around their shins.

Being cloudy the whole time, my impression the beta still needs a good deal of work. But it does have some cool features that show good potential for it.

For the complete Linden blog entry, Click Here. To go to continued comments, Click Here. To go to a Second Life Youtube about the Beta viewer, narrated by Epsy Linden, Click Here.

Bixyl Shuftan

Sunday, February 14, 2010

Saturday, February 6, 2010

Discussing Second Life in Real Life 2


Some time ago, I discussed some of the more interesting moments when talking about Second Life in real life (link). A few more things have happened since then.

Friends of mine have mentioned a few stories. One college student moaned that during high school, his classmates then considered him a freak for hanging out here. Others described showing it to friends and family, who didn't always get it. One of the more inspiring stories was about one friend. In real life, she's bound to a wheelchair. She once talked to some online friends about her wheelchair getting a little worn. Some time later, she received a check in the mail, enough to get her the new wheelchair she wanted.

From me, a few more stories. One neighbor of mine asked about the people I meet on Second Life. I mentioned some, but what got her attention were the people with disabilities, such as being unable to walk in real life, but getting about with ease here. Another was one former friend whom in real life had lost her voice due to cancer, but was able to converse normally here. My neighbor told me it sounded interesting, and would go there if she had a computer.

And some of my discussions end up with comical twists. Word had spread at my workplace during the last election that I write for an online newspaper. They still ask me about it a little, though are usually more interested in Facebook and Farmville than Second Life. One lady and I talked a little about how you could modify your character to look more or less like you want it to, whether to something like the user, a science-fiction exotic, or a glamour girl. The lady happened to be noticeably thin, and later on while talking, commented aloud she wouldn't mind having a larger backside. I grinned, "You realize this is the first time outside of Second Life anyone's talked to me about getting a bigger behind?" We both had a good laugh out of it.

Another day, another coworker asked about the online paper, then hearing it was about goings on in Second Life asked about that. I described it some. Then he asked, Could you have sex with the girls there? I was a little surprised that hed bring that up, though this coworker did like to talk about the seedy side of life. I answered, "Well, you could engage in, virtual intimacy with a girl there if you wanted, and there are a few places that cater to that sort of thing. But just a few. Most people are there for other things." He then grinned, "Have you ever done that?" My answer, "Um, I did tell you I go about there as a humanoid fox in a reporter's outfit. Do you imagine me going about with the ladies there as that?" Apparently either he could or he wasn't listening, as his next few comments were that what I needed was a little noogie, even if just online.

I could have mentioned a few places I got brought to by friends or by accident, but it was probably best I didn't.

Bixyl Shuftan

Tuesday, January 12, 2010

Autism Awareness Raises over 200,000L


Late Saturday night on January 9th at the Tiatopia sim, after a week or poetry readings, art contests, live music events, and a lot of fun, the Autism Awareness Project came to a close. With a climatic performance, singer Ichie Kamachi wowed the crowd and brought donations over the top. The final total, not counting last-minute donations, was a total of 226,290 Lindens raised, or $874 US dollars.

We started with a goal of 65,000, sim owner Tia Macbain explained, Then when we saw we made that in the first day, I was like Okay, so lets go bigger. And so we pushed it to 100K in each (of the two) pillars here." Added to that were the amounts from the art contest, the art auction, wedding certificate purchases, "a big chunk of stuff.

Story continued in Community

Sunday, August 23, 2009

“We Gotta Say Goodbye, For the Summer” - Bahama Beach Club Closes

 
By Bixyl Shuftan


At 6 PM Saturday August 22nd, the Bahama Beach Club at the Goldrush sim held it’s final event. Club owner Rory Langdon was the DJ that night, playing classic rock for a “Back to the ‘60s” beack party, with some guests and staff in their swimming trunks and bikinis. Instead of in the club, the party was held on the beach sands.

Rory Langdon, or Joe Ward in real life, has been playing music for over 30 years, with experience as both a DJ and club manager. Experience he brought with him to Second Life, both DJing and club managing here. In March 2009, he decided to start up a club of his own, buying up some land that already had a nightclub there, “Club 9:30.” As it turned out, there really was a Club 9:30 in real life. So he kept the building for a while, setting up a small beach club next to it, poles holding up a thatched roof, with a danceball overhead with a particle streamer sending down a light show at times, with a picture of a blue parrot behind the DJ stand, which became known as “Flip the bird.”

With his partner Marai McMahon helping to manage things, Rory had planned to run both clubs with events in both every week. But problems in real life cut down on his time in the metaverse, and the prim content limit limited what he could do with both clubs. So they decided to take down the nightclub building, building a a bigger beach club. They also put a little more detail in the beach. adding rocks, a waterfall, palm trees and hammocks, a secret cuddle spot, and more. Some people dropped over between parties just to see the beach scenery and relax. The new bigger club was renamed the Bahama Beach Club, though sometimes simply called the “BBC” as a pun on the famous media company.

Besides himself, Rory had other music-makers performing. Bosco sang at the club for a time. Later on came DJ’s SonicBlu and Boo Gearhead. And throughout the club’s history, there was ScratchMusikatt the “Chaos DJ,” playing for the late at night while he also performed in real life.

The club and it’s grounds took up a quarter sim, but prim limits limited what Rory, Marai, and the staff could do. There was talk about buying up a half sim, or maybe a full sim in the future for things like a staff residence home. Then his old friend and former neighbor Foxyfurman Kumaki who runs the Foxworth sim offered a deal. Rory and Marai now have a section of the sim there for a club, which will be opened sometime in the near future. This time, it will be a nightclub to go along with Foxy’s casino next to the place. The land on Goldrush will be sold.

So, the Bahama Beach Club comes to a close, at least for now. It’s likely it will come back in some form, but the place at Goldrush will be missed.

As the final party came to a close, virtual champagne was passed around, and toasts were made.

“To this place being good to us, memories made here.”

“To memories old and new, to friends who shall never be forgotten.”


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Addition (2015): In the Summer of 2008, I came across and made friends with the people of Woodlin, eventually joining the community in October. But over a period of weeks from January to March 2009, the place fell apart due to drama, the majority of us heading over to Foxworth, owned by Foxyfurman Kunami. But while Woodlin had it's own clubs, Foxworth didn't have one. It's entertainment was an open-air gaming hall with machines of Foxy's construction. Enter Rory Langdon, whom was one of Woodlin's DJs, and was the manager of it's short-lived "Margaritavile." Wanting to stay in the club business, he got some land in a sim separate from Foxworth that already had one, and went to work with help from Foxworth's residents. More of the club's history could be seen in this article of the place, that was published in August 23 2009, the day after its closing party.

  Rory never did open his nightclub. Events in real life intervened, and he was forced to take a hiatus from Second Life. While he was able to make occasional reappearances, he never could stick around for very long. Some months later in March 2010, Foxworth itself had to close down. Marai and a few others were able to relocate to a place they called Glen Meadows, but there was no room for me. But there was another group of friends I had with their own estate: The Sunweavers. ScratchMusikatt did end up meeting a special friend at the BBC, and their friendship continues to this day, as does his DJing.

Bixyl Shuftan

 

Friday, July 24, 2009

RFL Walk: The Really Wild West Exhibit


By Bixyl Shuftan

With so many exhibits on the Relay for Life walk, there just isn’t the time and space to write in detail on each of them. But I did get a sneak peak at one, the “Really Wild West” by the Passionate Redheads.

The exhibit was set in the Old West themed area of the Relay for Life Walk in the southwest corner of the RFL Endure sim (the other west sim was RFL Courage just to the east), the road just on the edge of the RFL Advocacy sim to the south. The place looked like it was set in some mountainous desert, with Native American music in the background. Just behind and to the right of the sign over the entrance was the main building, a two-story adobe structure that served partially as a store, offering a number of items for sale for charity. But the place also had some messages of inspiration. Nearby next to the road were some whimsical “Armadillo Crossing” signs, with armadillo nearby.

Paths and bridges helped one up the mountains. One could walk around to the various sights, but there were also teleports to the more notable ones. There was a mine in which one could hop on a cart and ride down the tracks. There was a river rafting ride, in which one could make their way down the twisting mountain waters. There was an Indian Circle, in which one could sit on a blanket, get a drum and a stick, and beat in rhythm.

The completion of the exhibit was announced in a few group chats a couple nights before the Relay for Life Walk officially started. People headed over, gathering at the adobe building, and having a party around the hot tub. When this reporter checked a few days after the Linden lease ended on Tuesday, it was still up.

Most of the work on the exhibit was done by Lomgren Smalls. Of the theme of the exhibit, “We found out we were on the ‘western’ themed sim already,” he explained, “I thought blending in with what was already there was a good idea.” Others had told me Lomgren had spent so much time on the place, he got only a few nights sleep in the days just before it was finished, “If you count actual hours ... I put in around a day, to a day and a half of work. Others did more as well, with the river, the detailing, the plants, etc. If you count real-life time... it was done in... 4-5 days.” Of the various attractions, “We all contributed toward the ideas. Daaneth loved the mine idea. We were all just spouting out ideas quickly.” Lomgren had no idea how many stepped off the track to look around, but he had a good idea what they felt, “Everyone's loved it.” Although pleased to hear it was still up, he felt it wouldn’t me much longer before it would vanish into the blue, “Anything after (Tuesday) is a bonus.” Despite the temporary results, Lomgren was still happy to have built the place, “That Relay is awesome, and more people should try to get involved. And that building it was fun, if exhausting.”

For his work, the Passionate Readheads awarded him, along with Dusk Griswold, the first Annual Fimi Awards, named after the late Artistic Fimicloud.

On July 21, Daaneth Kivioq announced the Passionate Redheads had raised 2,425,968 L, or over $9,300.

Bixyl Shuftan

Addition: This would be the first Relay track camp of the Passionate Redheads team I would see. It was part of a great introduction for me to the Redheads. The team would do other exhibits in the future, but this was among the most detailed and interactive by it. Despite all of Lomgen's work, and that of those helping him such as Alleara Snoodle, he never did win an official Relay award for the build. Sadly, the team would fold in 2013, but many of the members would come together again under a new team: the Sunbeamers.