Showing posts with label linden lab. Show all posts
Showing posts with label linden lab. Show all posts

Saturday, February 27, 2010

New Third Party Viewer Policy Runs Into Backlash

 

At the same time as the Beta of its new viewer, Linden Labs also announced a new policy concerning the use of third-party viewers in general, such as the Emerald viewer. The Lindens say they are willing to accept the use of these viewers, though a number are raising questions about the wording of the policy.

The policy was a long list of legalese that this blue collar worker in real-life found hard to understand. Going through the Linden blog, readers expressed similar confusion. Some thought things looked fishy.

Well, not one single instance or version of the 3rd-party clients that I have ever seen or used can meet a strict interpretation of the new rules for an "approved" client, So you have, despite all your noise to the contrary, effectively banned ALL 3rd party clients, as they exist today. At least, banned their use by anyone that plays by the rules. The thieves will still use fake tags and pretend to be an LL-approved copy of Snowglobe and have a field day.

And you know what? LL's OWN CLIENTS can't pass those restrictions!

One of my friends came to me. He thought that the Lindens were making the use of a third party viewer punishable by suspension or ban, and pointed out an entry in the Boy Lane blog. Boy Lane called herself one of the people behind one of the 3rd party viewers, and had this to say:

What happened now however is going way too far beyond a reasonable policy. Besides making some clear statements about content "backup" LL also introduced some funny terms they could not legally enforce previously. Such as not using the generic term "life" which one has to explicitly agree upon by signing LL's new policy.

But unfortunately not all can be labeled "funny". To come to the (at least in my opinion) main point. LL introduced one killer clause:

7. Your Responsibility for Third-Party Viewers
If you are a user or Developer of Third-Party Viewers:

a. You are responsible for all uses you make of Third-Party Viewers, and if you are a Developer, you are also responsible for all Third-Party Viewers that you develop or distribute.


What this means is that a viewer developer has to take (legal) responsibility for any action of any viewer user. That's something GPL specifically allows to exclude, now LL forces such responsibility back to software developers. It is pretty much impossible for anyone to take such a responsibility. Besides many other questionable points this clause renders the whole 3rd party viewer policy unacceptable.

Boy Lane stated she refused to comply with the new policy, and recommended others stop using third party viewers, saying they were risking being banned from Second Life.

Tateru Nino in Massively called the new policy, "the worst day's work that we've seen come out of the Lab to-date. ... the TPV policies have a number of glaring flaws, chief among which are multiple incompatibilities with the existing source licenses, so that you can't actually build and distribute a viewer from the open source code-base while simultaneously being in compliance with the TPV policies. That's quite an astonishing oversight. In fact, not a single release of the source-code made by Linden Lab to date complies with the TPV policies. An unmodified build from the trunk code-base would be violate the policies as they presently stand."

Why were the new policies so poorly written? The question was summed up between comments between Tateru and one of her readers. He thought the Lindens were too proud to admit that their viewer was inferior to that others could build. Tateru thought this wasn't the case, but rather a blunder, wondering if, someone on the legal team just phoned this in half-asleep.

Word is, Soft Linden is writing up a more clear policy. Hopefully this will clear up a good deal of confusion and suspicion, and quiet fears the Lindens are trying to ban third-party viewers without saying so.

To go to the Linden Blog post, Click Here

To go to the comments, Click Here.

Other sources: Massively, Boy Lane

 

Tuesday, February 23, 2010

Second Life Viewer 2.0 Beta Released


Theres been some talk about it in recent weeks, wondering what it might bring. Well, its finally arrived. The Beta for Second Lifes Viewer 2.0.

Today, we're excited to announce the launch of Viewer 2 Beta, the next generation of Second Life viewers -- combining an easy browser-like experience with shared media capabilities -- providing what we believe is the best experience yet for accessing Second Life, and a new option to choose from among Viewer 1.23 and other Third Party Viewers. We looked carefully at the experience design of other successful social media and technology platforms--such as the web browser, Facebook, the iPhone, Twitter, etc.--and the key elements that enabled them to reach mass adoption. You'll see much of that thinking baked into new Viewer 2 experience design. Our primary goal was to create a more consumer-friendly viewer--an imperative to bring in a new wave of Second Life Residents. After all, more people in Second Life means that there will be more amazing content, more customers to purchase virtual goods, a thriving economy, more friends and communities, and we can do even more to improve the experience. All very good things for all of us.

Taking a look, I saw they remembered Mac users, and downloaded the beta viewer. It was notable that the icon had a yellow bar with black stripes on the side, as if to signal under construction. It took a minute for the viewer to initially appear after double-clicking on the icon, though later on it came on normally. One friend when downloading it only got a string of binary code.

I managed to log on okay, but my friends list was a bit quirky, people listed as waiting, and I was cloudy. Eventually, the list appeared, though some were listed as offline whom later turned out were on. When I logged on later, there was no waiting period. My avatar remained a cloud, even on the second time I used the beta. So it looks like the beta needs improvement there.

Using the new viewer took some getting used to, and the side-to-side movement and crouch & jump buttons were missing from the movement toolbar. But there are interesting features. On the right of the screen are tabs, which can be clicked to open a window with information. Bringing up someones profile will reveal both their Second Life and real-life pictures (or whats used in place of them), which can be useful for those who wish to better mix their virtual lives with their real ones. Ones teleport history is stored, so if you forgot to make a landmark at a place you visited the previous day, you can check the history to return.

One feature should be of great interest to non-human avatars, such as furries and tinies: Alpha Masks. Meant to be used in place of invisiprims, they can render parts of your avatar invisible. For digitgrade avatars, this means no force field effect around their shins.

Being cloudy the whole time, my impression the beta still needs a good deal of work. But it does have some cool features that show good potential for it.

For the complete Linden blog entry, Click Here. To go to continued comments, Click Here. To go to a Second Life Youtube about the Beta viewer, narrated by Epsy Linden, Click Here.

Bixyl Shuftan

Monday, June 29, 2009

Facts not 'smoke' about Australian 'Ban'

 
Poppy Zabelin, Chair of the International Relations Committee of Relay for Life of Second Life, writes:


Like many others we’ve been concerned about the rumors out there that Second Life is being banned in Australia.
Relay for Life of Second Life is INTERNATIONAL and we would have grave concerns about Second Lifers in any country being excluded from Relay, not to mention the wider ramifications.
The source of the confusion appears to be a story published in the Sydney Morning Herald.
Basically, selected ISP's are trialling a scheme to block access to adult content games.
An internet critic is quoted as saying 'the move to extend the filtering to computer games would place a cloud over online-only games such as World of Warcraft and Second Life, which aren't classified in Australia due to their online nature.
' Now, a ‘cloud’ is NOT the same as an outright ban, although some sources are now saying it IS. The Metaverse Journal responded on June 25 in an open letter to Senator Conroy objecting to the ban, and the Australian Christian Today wrote on Monday June 29 that ‘It was confirmed by Australian Minister for Censorship that online games such as Second Life is banned in the country.
These have been picked up by hundreds of blogs and forums around the world.
There is nothing like checking the facts first.
So Ember Farina, Australian ‘Ambassador’ for RFL of SL and Team Captain of the Friends Fighting Cancer RFL of SL team, who in real life is an Australian firefighter, contacted the office of the Senator in question and spoke with an associate there, and says:
‘It appears to be something related to GAME ratings. SL is not classified as a game at this stage. IF there was a complaint received in the future to the Gaming Commission then it would be addressed but his associate seemed fairly comfortable that it's not an issue in this circumstance.’
Ember went on to say:
‘I asked the Senator's associate if there was anything in writing to support this but there wasn't. As far as the Senator's associate was concerned this only came to light because a newspaper article jumped on it - SL was never mentioned nor targetted by the Senator.’

Linden Labs have yet to comment officially, but the whole thing seems to be a misinterpretation of the Australian government’s ongoing censorship/filtering scheme trying to block extreme violence games and child pornography.

Editors note: Since writing this and sending to us Ms Zabelin has heard from Linden Lab;

From:Peter Gray (Pete Linden)
Hi Poppy,

As far as an official Linden Lab statement on the issue, we can currently confirm that: We have received no indication from the Australian government that it intends to block Second Life.

I hope this is useful.

Best,
Peter

Talking it over with an Australian friend this morning she expressed surprise at the idea since she did not consider secondlife a 'game' and also told me that the government is considered fairly progressive.
To me it comes across as chinese whispers that have got way out of hand without due cause and of course without all the facts.
Irresponsible reporting can cause a lot of damage and this story could actually cause the senator to look more closely at secondlife now the media storm has started.
Many thanks to Poppy Zabelin for getting the facts on this story and allowing us to publish it here.

Dana Vanmoer

Sources:

Poppy's Blog: http://poppyzabelin.blogspot.com/2009/06/lots-of-smoke-but-no-fire.html

Sydney Morning Herald

http://www.smh.com.au/digital-life/games/web-filters-to-censor-video-games-20090625-cxrx.html

http://au.christiantoday.com/article/second-life-banned-in-australia/6526.htm

http://www.metaversejournal.com/2009/06/25/an-open-letter-on-virtual-worlds-for-senator-conroy/

 

Tuesday, October 28, 2008

Linden labs slams its paying customers again!


Yes linden labs have messed up and their paying customers will be the ones who have to PAY for it:

Openspace Pricing and Policy Changes
Openspace prices and fees change on the 1st January with no grandfathering.
Class 4 Openspaces will be upgraded to class 5 in January.
Educator discount is no longer available for Openspaces.
No Owner switching for Openspaces unless it’s a full transfer of Payor.
More proactive education by support staff to prevent unfair resource use by Openspace regions.


Why?
What happened?
According to Jack Linden usage of the openspace sims has surprised them and the load needed to support them is too much. They gave us 3750 prims to use on these beautiful private islands and apparently didn't expect us to use them!

So Openspaces have been incredibly popular as a perk for estate owners, but sadly there is a twist. Unfortunately most of the Openspaces are being used for much more than light use. Based on analysis performed in August and September, Openspaces are being used about twice as much as we expected, in other words being loaded with double the content/avatar load than we’d expect for a region that is supposed to be light use.

That there are unscrupulous users of the openspaces is not in doubt and now it seems, rather than deal with the offenders, everyone on openspaces will have to pay.
At an emergency office hours Jack showed a willingness to listen to idea's that residents presented suggesting a possibility these changes are not set in stone yet - but from past experience Resident suggestions are generally ignored. Linden Lab have showed yet again absolutely no knowledge of the inworld economy.
Jack Linden: okay so here is a question; do you think us pinning prim counts down to say 1500, and limiting script count to 250, would be acceptable if the price stayed as it now? I'm not suggesting this is possible, but I'm interested in your opinionsSome great ideas were forthcoming on ways to combat the problem but the point is that Linden Lab did not foresee this issue showing gross mismanagement and incompetence.
Jack was listening though and this can only be a good thing:
[5:37] Jack Linden: okay, so lets summarise a little: I hear you on OS limits, and I hear you on the other options like free conversions. I won't obviously be making any promises in this discussion which is an ad-hoc one because I wanted to get as much feedback as I could.. but I will take all of this away and discuss it within the Lab. *if* there are outcomes or changes, then we should make those clear sooner rather than later
[5:39] Jack Linden: Lets keep talking. I will reply more in the forums, and I will try to do more sessions like this over the next few days.


Beginning 1st January 2009We will increase the monthly maintenance fee from USD$75 to USD$125 per month. This price increase will apply to all owners of Openspaces on January 1st as well as new purchases after that date. There will be no grandfathering of Openspace maintenance pricing.
This shows a 50% increase in upfront fees and a 66% increase in tier fees!

I spoke with Intlibber Brautigan of BNT holdings and this is what he had to say;
IntLibber BnT: if anything is costing them money its the fact that they offer 195 tier on the mainland that we subsidize with our high sim tier
IntLibber BnT: I'm all for ending the grandfathered rates, puts everybody on a level playing field
IntLibber BnT: ending grandfathering and equalizing tier between mainland and estates will bring in enough revenue for LL that they can cover added expenses.

This is a situation that we will monitor closely. You can follow the discussions in the FORUM and we will try to keep you updated on anything pertinent.
Thank you to Gemma Cleanslate for the chat logs and Intlibber for taking the time to talk to me.


Dana Vanmoer
Source: Secondlife Blog

Tuesday, October 14, 2008

Why take Torley Linden off the blog?


There are some public relations decisions that sometimes leave us scratching our heads. When you have credible faces in your organization, you want them to be as visible as possible.

Yet, Linden Lab has just done the opposite. By putting recently an end to Torley Linden's video posts on its blog, it removed one of the personalities that brought Second Life a large, friendly contribution from the most natural places where someone can find it.

Currently, the video tutorials page, barely visible in various sections of secondlife.com, buries new videos in a single link. Its RSS feed is not even that visible. Anyone who has grown as a Second Life user by finding Torley's tutorials will remember that those casual blog visits were more worthwhile than they will be in the future.

Unless you do extensive research or commit much time to it, Second Life is an insider's world that is hard to grasp. Torley's videos make the learning curve easier to attack, vastly enhancing new user experience. It also added a much needed friendly and human touch to the LL blog.

Now, a complex virtual world that most new users do not understand requires facilitating methods instead of tightening methods. But hey, who am I to know?

Saturday, September 13, 2008

Jack Linden 'Clarifies' the new Ad farming policy:


In a blog post on the official Linden blog Jack Linden says: 
"In this follow-up blog post on Ad Farming, I will be talking about the new rules. As with my previous post, I’d like to then move the discussion into this thread on the forums so that as many of you as possible can give us your opinion over the next few days.
A number of you have raised concerns over going the formal license route, and we too have come to the conclusion that this isn’t the best option. So instead we are going to cover ad farming activities (and the operating of network advertising businesses) under our Terms of Service, specifically as Harassment under clause 4.1. By Networked Advertising, we are specifically talking about the use of multiple parcels, on multiple regions, for the primary purpose of advertising, usually on behalf of other inworld or real world businesses.
What does this mean? if you operate any such networked advertising business on the Linden Mainland, that breaks any one of the following rules or restrictions, we will consider it to be a Terms of Service violation leading to disciplinary action that can include account suspension and loss of land."


Seen by many as Linden Lab backtracking on the previous policy and again giving in to the large Ad networks on the mainland the new policy raises a lot more questions than it answers as can be seen from the Forum discussion.
Many are disappointed and confused by the lack of a clear cut policy, although this would probably be impossible to achieve or enforce anyway. Not defining an exact policy allows LL as always the option to take action without having to stipulate the 'why'.
It is to be hoped that this will wipe out the ugly sights on the Linden mainland but it is now looking less and less likely:

"We will allow no more than 50 advertising locations owned by a single individual, whether personally owned or via groups in which you are a member, unless you have written permission from Linden Lab to exceed this limit.Use of Alt accounts/groups to circumvent this restriction will be considered a violation.
In addition to the cap, we will allow no more than 1 advertising placement by an individual in any single region."


50 ads spread over 50 regions - with Linden Lab unable to trace alts this seems easily circumvented.
The policy also does not address the land extortion that has been going on for a very long time it is to be hoped that eventually Linden Lab will do something about this too.
The fact of the policy being created at all gives hope - but when up against some of the biggest offenders I can see no way for LL to deal effectively with them. They as always will find ways around it.
Be sure to share your opinions in the Forum, its the only way we really have of getting questions answered when a Linden condescends to join the discussion - but at least there seems to be some ears open since the last forum on this subject.


Dana Vanmoer

Thursday, May 1, 2008

Thanks, Lindens


It seems there's been no shortage of troubles in Second Life. Griefers, lagging, blackouts, and all kinds of bugs have plagued the system from the time I first came here. And sometimes I've wondered if the designers, the Lindens, had lost sight of fixing the basics while pursuing fancy new viewers.

But what does one say when a problem that's been with you for months finally disappears?

For as long back I can remember, porting from one region to another had a chance of my avatar not messing up. Everything on me but my clothes would suddenly appear at my midsection, so my head appeared to be up my rear end, my feet were in the front of my pants, etc. It appeared on others, but for a furred avatar like mine, the results were more extreme. I called it "Porting Sickness" or "Motion Sickness." Others had a name for it more to the point, "Headcrotch Syndrome." So quite often, about half the time I ported it seemed, after greeting my friend, I'd say, "Oh, blast. Excuse me a moment, I need to clean up my avie."

It was annoying as heck, and pretty darn inconvenient. Not just for me, but those I went to talk to in-person (or is that in-avatar) other than chat through IM. But there wasn't much I could do about it other than re-rez my avatar and wait. And that's how it went for months.

Then a few days after the new version of the viewer was released, I noticed something. I hadn't had to re-rez my avatar in a while. No porting sickness. When you take a convenience for granted, one certainly realizes when it goes away. A nagging inconvenience that can pop up the next time you travel or not until several times later, well, you may not notice it for some time.

So thanks Lindens, thanks for getting rid of this darn nuisance.

Now, about my friend's inventory issues, could you get rid of the bug that makes her unable to wear her skirts?

Bixyl Shuftan