Sunday, November 22, 2009

The Joy of SL Belly Dancing


By Any1 Gynoid, reporting for SL-Newspaper

Get wild, get nakies, and party your tushies off, usually means a trip to SL naughty land, SLs adults only regions. But there is an alternative: belly dancing. In mature sims round SL's main grid, amateur belly dancers are fun party goers who bare it all, or at least most of it, in a brave new form of personal freedom and self expression. Why is it brave? Because I can't even coax most my bff macho party buds to check it out. And they call us "chicks"! Who's chicken now? Ha! Hey, SL belly dancing is guys and ladies and a whole lot of tushie shakin' goin down. Too much fun! This is why God invented the perv cam! lol

When you think about the Middle East, do you ever think FUN? But our mission in SL is fun, and yes we do bring out the fun in every RL culture to SL. Belly dancing has ancient Babylonian origins, but in modern times was revealed to the West at the 1893 World's Fair. The golden age of belly dancing was in the 1960s and 1970s, promoted in part by an Egyptian film renaissance. Which is quite interesting, Islamic cultures were very much more liberal than they are today; even in Afghanistan, women openly wore miniskirts in public in the 1970s. How far we have regressed RL, backwards in cultural values and human progress.

The personal is the political, and you can participate in cultural revolution right here in SL, by shaking your tushie to Middle Eastern beats. Belly dancing in SL is amazingly liberating and extremely fun. In fact, I can only think of one thing more fun in SL, and I shall cover that soon for SL Newspaper. It's NOT sex silly! Shame on your dirty mind! Terrible thang to waste! Tee Hee Hee!


From left to right in picture 1 is Guy Vollmer (a supercool party dude), Garret Mehrens (an impossibly hot dish of male beefcake), me (wearing my naughtiest outfit), and my beautiful friend Acceber Smythe. Picture 2 shows Garret's flip side. LOL Making it painfully obvious why we love belly dancing in SL!  Am I objectifying men? You betcha! And high time for that! Yuppie Buns! Slurp! lol


Anyways, I hope you get a chance to try SL belly dancing soon. Most Mondays at 4pm and Thursdays at 8pm, you will find me slinking round the club Parvana Ayre in Angel Shark Shallows sim, wearing practically nothing and "working it"! You know what I mean! IM me if you dare! Only the brave and truly fun loving need apply. Peace!

There are lots of free silks in SL, and I would be happy to share. In fact I only wear freebie silks when I belly dance. I've tried most of them all and can tell you about the best ones. I fancy my blue & white silks (shown in pictures), my chrome, and my tie dye colors. By losing the top bits, these free silks can work for guys too, just put on a thong, and attach silks to arms and legs. Well at least 1 brave bff was able to do that! There is hope!

Friday, July 24, 2009

RFL Walk: The Really Wild West Exhibit


By Bixyl Shuftan

With so many exhibits on the Relay for Life walk, there just isn’t the time and space to write in detail on each of them. But I did get a sneak peak at one, the “Really Wild West” by the Passionate Redheads.

The exhibit was set in the Old West themed area of the Relay for Life Walk in the southwest corner of the RFL Endure sim (the other west sim was RFL Courage just to the east), the road just on the edge of the RFL Advocacy sim to the south. The place looked like it was set in some mountainous desert, with Native American music in the background. Just behind and to the right of the sign over the entrance was the main building, a two-story adobe structure that served partially as a store, offering a number of items for sale for charity. But the place also had some messages of inspiration. Nearby next to the road were some whimsical “Armadillo Crossing” signs, with armadillo nearby.

Paths and bridges helped one up the mountains. One could walk around to the various sights, but there were also teleports to the more notable ones. There was a mine in which one could hop on a cart and ride down the tracks. There was a river rafting ride, in which one could make their way down the twisting mountain waters. There was an Indian Circle, in which one could sit on a blanket, get a drum and a stick, and beat in rhythm.

The completion of the exhibit was announced in a few group chats a couple nights before the Relay for Life Walk officially started. People headed over, gathering at the adobe building, and having a party around the hot tub. When this reporter checked a few days after the Linden lease ended on Tuesday, it was still up.

Most of the work on the exhibit was done by Lomgren Smalls. Of the theme of the exhibit, “We found out we were on the ‘western’ themed sim already,” he explained, “I thought blending in with what was already there was a good idea.” Others had told me Lomgren had spent so much time on the place, he got only a few nights sleep in the days just before it was finished, “If you count actual hours ... I put in around a day, to a day and a half of work. Others did more as well, with the river, the detailing, the plants, etc. If you count real-life time... it was done in... 4-5 days.” Of the various attractions, “We all contributed toward the ideas. Daaneth loved the mine idea. We were all just spouting out ideas quickly.” Lomgren had no idea how many stepped off the track to look around, but he had a good idea what they felt, “Everyone's loved it.” Although pleased to hear it was still up, he felt it wouldn’t me much longer before it would vanish into the blue, “Anything after (Tuesday) is a bonus.” Despite the temporary results, Lomgren was still happy to have built the place, “That Relay is awesome, and more people should try to get involved. And that building it was fun, if exhausting.”

For his work, the Passionate Readheads awarded him, along with Dusk Griswold, the first Annual Fimi Awards, named after the late Artistic Fimicloud.

On July 21, Daaneth Kivioq announced the Passionate Redheads had raised 2,425,968 L, or over $9,300.

Bixyl Shuftan

Addition: This would be the first Relay track camp of the Passionate Redheads team I would see. It was part of a great introduction for me to the Redheads. The team would do other exhibits in the future, but this was among the most detailed and interactive by it. Despite all of Lomgen's work, and that of those helping him such as Alleara Snoodle, he never did win an official Relay award for the build. Sadly, the team would fold in 2013, but many of the members would come together again under a new team: the Sunbeamers.

Saturday, May 30, 2009

Remembering Three Residents Who Passed Away


By Bixyl Shuftan

Death is the last thing on the minds of most people when they log onto Second Life. Unfortunately, people behind the avatars can expire, and the previous week brought three reminders that our virtual friends can one day be beyond our mortal reach.

Last week, Julie Apocalypse passed away after a long struggle with cancer. She was best known in Second Life for becoming the Queen of Bohemia in Tiny Empires. Besides a memorial being built for her, a service was held in her honor by dozens of her friends. Mojo Fiddlesticks and Raymond Goalpost headed the service. Mojo told those planning to attend Julies real-life funeral that it was requested purple be worn, I am attending for each and every one of you.

Raymond gave the following speech, Thanks for everyones patience with the move. We have all gathered here today to remember Julie Apocalypse. She passed away on May 17th, 2009, leaving behind family, friends, and her legacy which has touched many of us here in SL. I know that people are perceived in many different ways, depending on circumstances, and I wish to share with you my thoughts about Julie and then allow others to speak as well.

I have only known Julie though the game we played called Tiny Empires. From what I know of Julie, it was one of her passions. Julie was always eager to teach, to coach, and to help players, no matter what kingdom they were from. She was competitive, but fair. She relished running Bohemia and being online at all hours to not miss the next Trader or Festival. She was dedicated to leading and guiding all of us Bohemians, which in a way she saw as her children. She was witty and had a great sense of humor. And she was a stickler for proper spelling and use of language.

Many of us didn't really know how sick Julie was till we heard of her passing. Unfortunately, I knew along with several others which she had sworn to secrecy. And sometimes it was a burden to bear, but something you do for a friend. After Julie moved in with her daughter to become closer to her family, she was online much less often. She would still visit from time to time, but her visits would be short due to the amount of pain she was in. She was always trying to protect her Bohemian children from the truth and she put up one hell of a strong fight.

It was during one of these last visits to Second Life when I spoke to her. It really summed up for me what she felt about the spirit of Bohemia. Julie had come online to give us our tax amnesties, etc., and she TPed me to the castle so that I could liege her in preparation for my ascension to lead Bohemia. So I TPed, and in one of those great SL quirks my avatar appeared naked to me! Too embarrassed to ask Julie if I was naked, I acted normal chatting with her as I checked my clothes in my inventory and saw that yes, I was fully clothed, so not to worry. So we carried on, discussing her health and small talk, then lieged, and she told me she must go, due to her back being so sore.

I bid her goodbye and TPed to my home and was almost instantly asked, WHY ARE YOU NAKED? Naturally I turned a deep shade of red and meekly IMed Julie, Um ... Julie? ... was I naked when I was with you? And she just said to me, Why yes you were. I thought about saying something but ... what the heck ... this is BOHEMIA. We had a good laugh about that, and I know that as she logged out of SL she had a smile on her face. ... And that is whats important. Making special memories, laughing each day, and having experiences we can smile about.

I know that only scratches the surface of Julies personality, but she will be forever remembered by me for who she was and what she stood for.

I also have a message from Steelcobra Calamari who could not be here today, and asked me to speak for them:

Hello all, friends, friends and family of Julie, Bohemia. Sorry I could not be there as at this time I am just getting off work (wishes he could fire his RL boss). Well, just want to say ... Julie was one who inspired, motivated, and was always determined. She was a guiding soul to those that knew her. Willingly and selflessly helped those in need. She also had much humor as well. She always insisted that I should be a misfortune teller and open up my own psychic office. She will be missed on the physical. But know that she will continue to love us and smile on us in Spirit.

Raymond concluded, and Mojo spoke next, I used to take pleasure in talking in innuendoes ... that were sometimes so near to the bone. And Julie never told me off. (laughter) Her only exception was that she thought the word arse should be permitted. ... lag sorry. When she became ill, she refused to let me tell anyone anything. She refused to believe what the nurses told her in January this year. ... She spoke to me on the phone, and her main worry was that we were missing tax amnesties.

Mojo paused for a while, then resumed speaking, Sorry about that. SL always picks its moments. Even right at the beginning, on Boxing Day evening when she collapsed, her first words were, I need to get to the computer so I can give the permissions. She made her daughter ring me. The last time I spoke to Julie ... she admitted that it was terminal and she was not having treatment. She told me she had 6 to 12 months to live. What she forgot to say was that three months had already passed. She forgot on purpose, to protect me.

When I started Tiny Empires, there were no kingdoms. Someone bought me a TE HUD. I loved the game and moved the first time someone bribed me. I had no idea what I was doing. (laughter) Then Julie lieged me. I moved about 3 or 4 times ... daily ... and she said Hi ... within minutes she had given me more advice and help than the last 4 lieges had in total. And she explained to me that she lived about 1 real-life mile away from my house. That was our bond. She taught me everything as well.

People think that I knew Julie more than them. Okay, she sometimes confided in me about Bohemia, and I was her right hand man. But she didnt know me more than you ... nor did I know her more than you do. She loved each and every one of us, individually, for our minds, our souls, she loved all good people and stood for everything good. She never complained. She was an inspiration. She told me on the phone Bohemians were her children. Everyone she encountered on SL were close to her heart. But she was an intelligent woman, and she kept me at arms length because we met online. She was private, but loved wholeheartedly. Yes, her family knows how much we all meant to her. And that is why they have invited me to attend next week.

She cried, and said she didnt want to abdicate, but that she needed to for the good of the kingdom. Raymond was chosen by me because he believes in the Bohemia as created by Julie. And Julie never questioned my decision. She trusted my choice because she knew I didnt wasn't to ascend as I am not online as often as I would need to be.

She nearly died at Christmas when she first collapsed. And a few weeks later, she got an infection which sent her delirious and put her in the hospital. The nurses were going to let her go. Her daughter begged for antibiotics. She came home two days later, and came straight online as she had not been so for a whole week. She told the room, I have a trapped a nerve in my arm and cant type. Then she IMed me, and said, I nearly died. They brought me back from the brink of death. !! I said, and you told the room you have a sore arm!! Are you insane?! Please tell them. It sounds like you are being blasé. She said, no, I dont want to worry them. And I dont want sympathy.

Because she lobed us, and did not want us to feel pain. Also, she would not want any of us to sit online 24/7 and become ill. She wants people to see their real-life families, etc., and stop and smell the roses, and she wants us to remember her for what she stood for.

With the end of her speech, her fellow mourners spoke one after another, God bless Queen Julie.

Special thanks to Lomgren Smalls for providing the transcript and picture.

* * * * *
On May 26, 2009 a service was held for Artistic FimiColoud, whom had passed away from cancer one year before. She was Stephanie Koslow in real life and was 49. At her memorial at Park Galleries, people gathered passing one another memorial candles as soft music played in the background. A few people wore I Relay for Fimi tags.
Artistics friends talked about their late friend, her life online, her art, about how the little pink fox refused to admit defeat.

Artistics memorial at Park Galleries remains, at Park (234, 41, 78). Her work can continue to be viewed there. There is also a landmark to her treehouse home in Second Life, Sunweaver Air (42,116, 21), which continues to be maintained and has a number of pictures of her around the place. Most are various screenshots of her life online, but one there was one picture of Artistics avatar lying curled on the ground while an angellike being with a face much like her real-life one rose into the air. She also has a place in Second Life named after her, Fimi Falls, in Hope Gardens in the Colorado sim at (189, 44, 25).

Peaceful journey, little warrior.

* * * * *

Lohti Aeon's profile description didn't have much. A few groups, a picture of his virtual self, a single location. A man of few words, his 1st life tab simply stated, I'm a 19-year-old soldier who spends his spare time on his computer, after balancing out school, family crises, work, and other mumbo-jumbo.

In real life, he was Specialist Jacob D. Borton of the US Army. Described as a shy video gamer in his high school years, he joined the Army and was sent to Iraq. He was described as reserved, but not afraid to come to the aid of someone he felt was being pushed around, He wouldnt say much unless there was some injustice being done, and then he would speak up.

Borton met his end not at the hands of Islamofacist terrorists or their booby traps, but by one of his own comrades. He was one of the five soldiers killed at the combat stress clinic at Camp Liberty on May 11, 2009 by a sergeant sent there whom left the building and returned with a gun. Borton is described as putting himself between the shooter and another man, trying to talk the assailant into putting his gun down. He was 20 years old.

It was this week in which news of Borton's death finally reached his friends in Second Life. In response, space has been purchased at the War Memorial Annex in Ileina Cova for a memorial plaque in honor of the fallen soldier whom like the rest of us had a virtual presence here.

Bixyl Shuftan

Sunday, April 19, 2009

Breezes Thoughts



First view of the morning is delightful for me.
where shall I roam this day to see. I have a craving for sweets you see. ah I know exactly where to go. Follow me if you please.



Is this anyway to camp??
even the bartender is ignoring me. Mercy sakes Bree you are losing it.
I know, but whats a girl to do?
I asked for a drink , he said get it yourself little lady. I raised my glims at him and the look went squinty. finally I got my drinks.
Just goes to show. Persistance is what it takes. 
 
Now here is my craving satisfied? No not quite. haha but It is close.
Munching on Jellybeans standing amongst the hedgehogs that like to bite my Saadi. and the peacock squawking at him as he frowns mightily. Me in latex and a western hat and gun waiting to venture to a mixup contest. This is the way I go tonight.
Variety of stuff I can get into?

Breezes Babii

Wednesday, April 8, 2009

Kiana Writer of MadPea Productions


By Nazz Lane

Id first become aware of MadPea Productions while working on a story where Id come across a
poster about a game created specifically for a grand opening event at a business related SIM. Id taken the informational note card offered by the poster into my inventory and reviewed a little later. When I did, the concept fascinated me and Id decided to find out more about a company that builds games within a game. So I contacted Kiana Writer, the founder and director of MadPea Productions. She graciously accepted my offer to meet and be interviewed for the SL Newspaper.

When the arranged date and time arrived, so too did a TP request from Ms Writer and I took the ride over to MadPeas Production Headquarters on Orange Island. We exchanged pleasantries before moving to the community area where she said she liked to be while working. She then warned me that we may have multiple interruptions from visitors, so we should do the interview in IM.

Nazz: What bought you into second life Kiana?

Kiana: hmm... I came here out of curiosity and got instantly addicted.

Nazz: What was it that caused the addiction?

Kiana: SL is what you make of it. The only limit is your imagination. I just loved meeting people from all over the world, and the possibilities in SL are endless, you can really lose yourself in here.

Nazz: Im reading from your profile "We create fantasies that are beyond your imagination..." that and from what you'd just said, was that the inspiration for forming MadPea?

Kiana: Definitely, when I came into SL, I was really surprised how little there actually was going on you can create anything here ... and yet people were choosing the same activities as in RL. I saw the potential to bring my stories alive in here and I absolutely love it.

Nazz: How did you come up with the name MadPea?

Kiana: *Laughs* a moment of madness I guess. It just seemed to fit us perfectly. We wanted something cute and crazy to describe us.

Nazz: It is memorable. You've been in SL for nearly two years now ... have changes in SL changed your vision for MadPea?

Kiana: hmm... let me think about that one From the technical point of view the engine has improved, which enables us to make the games more realistic. And of course more and more people are joining SL, which is great.

Nazz: I was recently at the Sigma-Aldrich SIM and saw that MadPea had developed a game for their opening last October ... did you approach them or did they approach you?

Kiana: They came to us. They saw what we had done here at Orange and wanted a fun little game for their opening.

Nazz: Was the idea for "Reaction" MadPea's?

Kiana: We sat down with Georgianna from Sigma-Aldrich and talked about what they would like and then proposed Reaction to her.

Nazz: How many other RL companies have done something similar?

Kiana: We just finished a game for MacMillan Publishers/ Nature Publishing group, and the game 'Notes from the Voyage' will come out on soon, and we're currently working on a game for Orange which will be the biggest game we've ever done. We have several proposals at the moment, but since we are a small team, we usually carefully select the clients.

Nazz: Earlier you'd mentioned that SL has allowed your stories to come out, are you a writer?

Kiana: Like you, I'm a journalist but I've been writing stories since I was little. Actually I came to SL when I started writing my first novel in English, because I wanted to learn more English ...that was nearly two years ago, and I only completed one chapter I got so hooked on making games instead.

Nazz: Do you think you'll finish the novel eventually?

Kiana: I think it's going to turn into a game here.

Nazz: Which MadPea game has proven to be the most popular with SL'ers?

Kiana: Eek! That's a tough question. The games we have out at the moment are very different yet, we have the same players playing them all. Within and Firefly are more challenging and Swamp Hotel is currently on the Linden Showcase, it's a smaller game.

Nazz: Why do you think the games have gained so such popularity in SL when a number of people consider SL a "game"?

Kiana: I think everyone here reaches a point ... when the shopping and clubbing just aren't enough. We don't make just games, we provide a whole community. You get to meet like-minded people and one thing I was thinking actually ... you get to play our games as yourself in a strange way. For example, if you play a game on a console, you have to choose a character, but in SL, you tend to spend a long time making your avatar into your persona and you truly get to live the story as yourself. We build the games from the player's point of view, to give the player a true experience. The feedback we get is so funny at times some people have been really scared

Nazz: You'd mentioned "community", since the inception of MadPea how big has the community gotten?

Kiana: Were at 1058 members at the moment and we have a Hippogroup for those that don't have group space. And now we have a problem, because the group is so big, the notices don't reach everyone and the group chat fails all the time, we need that for communication.

Nazz: Do the members of the community interact in SL and RL and in the "game"?

Kiana: I don't know about RL, although I've heard rumors that some members have met in RL after they met each other in MadPea games but yes, we have events where they come to meet each other we are also working on making our website more interactive www.madpea.com and one thing I think is so fantastic, members that have completed a game, help out others that are just starting.

Nazz Lane: Any closing thoughts or comments you'd like to share with my readers?

Kiana: Stay tuned, as we'll be bringing out some really big games during the next couple of months, they will truly blow you away.

Wednesday, March 25, 2009

The End of a Sim, But Not a Community


By Bixyl Shuftan

It was March 21st when I got the news. Dreamers Cove was gone, and with it my old home, Woodlin. The other sim in the area had vanished a couple weeks before.
Woodlin was created almost a year ago, and when I first saw it in Summer 2008, it was mostly the form I had known it. Dreamers Cove was the main of the two sims in Woodlin. Most of the residents lived there, either in treehouses or apartments built onto the larger trees that stood a few hundred meters high. There was also a shopping mall where people could get new clothes, accessories, avatars, etc. Dreamers was also where the Margaritavile beach club was located. The sim also boasted a movie theater (for a time, people could see movies in their own homes as well). All was built in a sim with a natural look to it, where one could explore the trees, hills, and streams, occasionally finding some hidden caves. The largest one was a temple where one could meditate.

Hopeful Shores was the second sim of Woodlin, only occasionally ever have anyone living there, and fewer trees. But it had two good clubs. 6th Circle was the hell-club there, inspired by another one that had gone out of business. Later on came Star Tails, the highly-colorful space club that regularly hosted parties to the end. Late in 2008, a space station was built and Star Tails attached to it.

The Woodlin area was built and managed until recently by Dax Loon. Staticminded Waco became co-manager in January, and full manager in February.

I made a number of friends there. There was Bubbles, whose lighthearted manner and bubbly friendliness were always a cheery sight. There was Aiko, whom was a bit of a prankster, but always wanting everyone to have fun. There was Maria, whom was often seen with Aiko and her partner in crime" in mischief, though the more I knew her the more I saw of her sweet and tender side. There was Mega, whom liked firing her guns and causing explosions (away from peoples houses). There was Miki, the self-described lil imp, whom was known for her line of clothes and webcomic. There was Galvanized, whose movie voice made him popular with others and one of the best DJs. There was Rory, who proved to be a great event organizer and club owner. There was Aikos partner Foxy, whom also made a name for himself DJing. There was Isegrim, the big but not so bad wolf as I called him, whom was known for eyeing the ladies, but so big-hearted none of the girls minded. There was Jessica, whom was a bit of a tease. There was Danikia, whom was an up and coming DJ this year. There was Ekedo, the quirky little DJ whom is best described as young at heart. And there are many others whom I lack the time to mention.

The times we had. Where to begin? We saw movies together, laughing at humor and cheering at the action. We played games of Una in the space stations lounge, cracking jokes over voice and laughing harder than we had in weeks. And of course all the parties we had, and not just in the clubs. We would have a dance party out on the deck of one of the apartment trees. This included a few beach parties with the landlady dancing around in a bikini and guitar.

Although this may be the end of the Dreamers sim, it is not the end of the community that for months called it their home in Second Life. Foxy acquired another sim: Foxworthy, also known as Willows Thicket. Running the location with help from Aiko, he has offered a number of houses for rent, some housing other old neighbors of his. With the close of Dreamers Cove, he plans to eventually offer more residential places for them. In the meantime, the residents of Willows are continuing to keep in touch with old friends.

The land may be gone, but the happy memories remain, and friendships forged over time between neighbors in SL continue.

Bixyl Shuftan

Thursday, March 19, 2009

Mend a Broken Cyber Heart


So awhile back, one of my SL loves dumped me cruelly, hurtfully, and for stupid reasons. I know that probably sounds pessimistic but break-ups are rarely pleasant. But as it did happen on SL, I decided to wander about looking for distractions to ease the hurt and take my mind off things. So on that note, I give you...

PENNY'S TOP 5 WAYS TO DISTRACT YOURSELF FROM A BROKEN HEART ON SL

5) Go dancing! Yeah I know that sounds simplistic but SL has no shortage of dance clubs of all sorts, including our very own Secret Seductions, and sometimes dancing mindlessly to good music with fun people around is a great way to soothe the ache. For a lot of people it's healthy to be around people after a break-up. It also doesn't hurt to just dance the anger away. I find personally that channeling break-up anger through dancing is a lot healthier and positive then stewing on it.

4) Go exploring. I found that with so much hurt in my heart, it was a perfect time to look up some things on SL I had been meaning to look for but kept forgetting to. I looked up the Apple store, and had fun browsing all the virtual computer props. Even put one on my desk in my office. Then I looked for various themes. I found an actual Transgender support area, hidden amongst all the shemale sex clubs, and met some really cool supportive people there. Just search the places tab for anything you're into, goth, rave, art, etc, and go exploring. You'll be amazed how easily you get distracted from the hurt.

3) Learn to build or create. Get yourself to one of the many public sandboxes here on SL and start building. Create something. Experiment with textures and shapes. Build a house, a car, a guitar, anything you can imagine, you can build in SL. I'm just a beginner myself, but I found it incredibly cathartic to even just build a box with my logo on it. It was liberating, and helped me ignore the hurt awhile. So go get yourself building, and see what you can come up with.

2) Hanging with friends. A simple yet easily overlooked option. There's always SOMEONE on SL more than happy to shoot the breeze and gab happily for hours about anything and everything, or even nothing in particular. Talk about your break-up. Talk about the weather. Talk about that new prim outfit you bought that you don't think quite looks right, but talk. It really is the best way to purge negative energy from a break-up, to just talk it out, or talk about completely unrelated things. But talk, and soon you'll find the hurt fades into the background.

1) GO SHOPPING!!! Okay, this one probably usually only applies to us girls, well, except if there's a good hardware store on here someplace. But the best medicine sometimes for us ladies when we're hurt is to go shopping. Spend frivolously on things we don't need, or just window shop looking at nice stuff we can't afford. Shopping is a great stress reliever, because you get so caught up in all the cool things you can find that for a while you forget you're hurting. Shopaholics unite!

Of course we know nothing ever truly makes the hurt go away. Only time can do that. But for the immediate moment, it helps to have fun ways to make you stop thinking about it. And that's really the best painkiller isn't it? So go have fun. Hurt is only as painful as you allow it to be.

Now give me a hug dammit!
Penny Sautereau

Wednesday, March 4, 2009

The Primmiest House in Second Life?


By Bixyl Shuftan

I’ve seen a number of homes in Second Life, both apartments and small home rentals, and larger homes on one’s own virtual land. But Felina Fermi owns a place, along with her partner Rhypanthian Abilene, that has quite a large number of items. One visitor supposedly called it “the primmiest house in SL.”

Felina herself doubts she truly holds the record, but feels her home is certainly among the top for the most prims per square foot in a residential home, “I have seen people with *bigger* homes but they don't decorate it to the fullest with every room and every spot filled.” And indeed, just about every spot has been filled. Even a wastebasket had some paper wads next to it. The kitchen counter has often had numerous food trays with goodies on t √hem. A working home-entertainment system allows her and  her guests to watch one of a broad selection of movies. A number of pet cats walk about the living room, meowing and purring.

Unlike some homeowners in Second Life who strived to take full advantage to make what otherwise would be difficult to impossible, what Rezzable termed “Not Possible In Real Life,” Felina was determined to make a home representative of the North American middle-class dream, filling the house with what she would get in reality if she had the cash, “I wish I could afford all this in real-life.”

Is Felina’s home really “the primmiest house in Second Life?” Do any of you, the readers, know of anything with more?

Bixyl Shuftan

***

Felina told me of their prim space they were using 2830 out of a capacity of 3017. It held a lot, with lots of food on the dinner table, food and cooking gear in the kitchen, a fire extinguisher near the stove, sliding curtains in the shower, a working pool table, computer with wallpaper and icons, lots of pictures on the wall and potted plants around, "people don't ... often ... use a lot of pictures and plants," a working home theater system where she Rhypanthian frequently watched movies, and and a lot more. Among the virtual homeowners I knew, Felina was one of a kind, and as the years went by would continue to be so.