Showing posts with label SL. Show all posts
Showing posts with label SL. Show all posts

Friday, April 23, 2010

Nemo

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By Bixyl Shuftan

Those with a fascination for Steampunk, fans of the classic novel “20,000 Leagues Under the Sea,” or even just a simple interest in either, may want to head to a certain place in Second Life: Nemo.

The entry point is a metal platform, with a walkway leading to a metal tube poking up through the surface, a doorway open and leading to an elevator. One can take the elevator down, and find oneself in the middle of an undersea city. The structure is done in the style of the Victorian era, but with strange machines mixed in. Near the entrance is a model of the complex, which can help in seeing where one can go while down there. There is also music in the background, which was a bit haunting at times when I was there.

The underwater complex is well detailed. Some rooms are simple living quarters in which one can sit on a couch by an amp and read the books of the day. There is also an occasional portrait of a notable person, appropriate to the setting, at the time, such as scientist Nikola Telsa. There is also an organ in one

In other places in the structure, one can look at electrical and plasma-filled equipment fit for a mad scientist’s lab. There are robots in the place, resembling sea creatures, in various stages of assembly, as well as sketches of the contraptions on the wall. If one looks outside, an occasional working model can be seen moving through the water. There are also other machines for use outside the lab, such as a fortune-telling machine. The machines are done in good detailed, sometimes with moving gears and other parts.

Nemo was built by Sextant Shepard, a French journalist in real life. In the Linden Blogs, he stated he was working on another area, the Oruchalcum Mine. Nemo itself is still a “work in progress,” evidenced by a closed door with a sign at one point.

A fascinating sim that anyone who’s read the works of Jules Verne and H.G. Wells will enjoy.

Nemo is at the FRANCE3D futuna sim at (91/148/21).



Someone also did a Youtube of the area, which one can see: Link.

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Addition: Nemo was one of the last places I would cover for James and Dana's Second Life Newspaper. This sim received a good deal of praise for it's design. It was featured in the destination guide and mentioned by Linden Lab as a key place to go to. More was built after the article, including scenery above ground, so I went back to see the new additional areas. Sadly, it didn't stay up for very long. In a matter of weeks, it was gone. I would go back once more for a few more pictures before it faded away.

Bixyl Shuftan 

 

Tuesday, March 23, 2010

The RFL Luskwood Bennefit Concert and RFL Cross-Country Race


By Bixyl Shuftan

The Clothing Fair was not the only event for Relay for Life on Saturday, March 20th. There were others, among them a concert and a race. That afternoon, there was a benefit concert in Luskwood, and there was a cross-sim snail race.

At 12 Noon SL time, Luskwood held a concert for charity, to take in donations for the Relay. The event was held at the stage near the Great Tree.

From noon to 2:00 PM, come join us to listen to the awesome musical stylings of Frogg Marlowe and Jaycatt Nico for an hour, followed by the excellent voice of Alessandra Eberlain and her wide variety of songs for another hour. And, of course, don't forget to donate!

For the first hour, Jaycatt and Frogg performed for the audience. Jaycatt played the piano, while Frogg sang and strummed his guitar. At 1 PM, Alessandra took to the stage, her voice filling the airwaves. Lomgren Smalls and Daaneth Kivioq, whom helped organize the event were there, as was one of the Luskwood founders, Michi Lumnin.

“Thank you Daaneth, Lomgren, for putting this all together. ... My Grandfather died of lung cancer.” “Lom did all the work.” “Please help us fight against Evil! Please donate to the Kiosk in front of the stage! CANCER CAN BE BEATEN!!!”

At 2 PM SL time was the start of the Relay for Life Giant Racing Snail Cross-Country Race. The giant snail races are held regularly in Second Life every week by RacerX Gullwing. Usually, the snails are decorated to whatever the rider wants, and are held on a course. This time, the shells had to have large RFL signs on the sides, and the race would be held though a long stretch of road on the mainland, through over forty sims.

Thirty-six racers took part in the race. It took only a few minutes for lag to break up the line of snails, and the track went through towns, forrest, went over bridges, looked at by more then a few curious onlookers, went by places such as the Berlin’s Museum of Art, and more. After about forty minutes, Tindallia Soothsayer was the first to reach the end of the course, “thanks to lag and the last turn.” She had somehow avoided a bout of lag that slowed everyone else, and beat the next snail by over a minute. Following the race, a replay was shown in another sim for the racers and others.

The next RFL snail race will take part through sixty sims.

Bixyl Shuftan

Sunday, August 23, 2009

“We Gotta Say Goodbye, For the Summer” - Bahama Beach Club Closes

 
By Bixyl Shuftan


At 6 PM Saturday August 22nd, the Bahama Beach Club at the Goldrush sim held it’s final event. Club owner Rory Langdon was the DJ that night, playing classic rock for a “Back to the ‘60s” beack party, with some guests and staff in their swimming trunks and bikinis. Instead of in the club, the party was held on the beach sands.

Rory Langdon, or Joe Ward in real life, has been playing music for over 30 years, with experience as both a DJ and club manager. Experience he brought with him to Second Life, both DJing and club managing here. In March 2009, he decided to start up a club of his own, buying up some land that already had a nightclub there, “Club 9:30.” As it turned out, there really was a Club 9:30 in real life. So he kept the building for a while, setting up a small beach club next to it, poles holding up a thatched roof, with a danceball overhead with a particle streamer sending down a light show at times, with a picture of a blue parrot behind the DJ stand, which became known as “Flip the bird.”

With his partner Marai McMahon helping to manage things, Rory had planned to run both clubs with events in both every week. But problems in real life cut down on his time in the metaverse, and the prim content limit limited what he could do with both clubs. So they decided to take down the nightclub building, building a a bigger beach club. They also put a little more detail in the beach. adding rocks, a waterfall, palm trees and hammocks, a secret cuddle spot, and more. Some people dropped over between parties just to see the beach scenery and relax. The new bigger club was renamed the Bahama Beach Club, though sometimes simply called the “BBC” as a pun on the famous media company.

Besides himself, Rory had other music-makers performing. Bosco sang at the club for a time. Later on came DJ’s SonicBlu and Boo Gearhead. And throughout the club’s history, there was ScratchMusikatt the “Chaos DJ,” playing for the late at night while he also performed in real life.

The club and it’s grounds took up a quarter sim, but prim limits limited what Rory, Marai, and the staff could do. There was talk about buying up a half sim, or maybe a full sim in the future for things like a staff residence home. Then his old friend and former neighbor Foxyfurman Kumaki who runs the Foxworth sim offered a deal. Rory and Marai now have a section of the sim there for a club, which will be opened sometime in the near future. This time, it will be a nightclub to go along with Foxy’s casino next to the place. The land on Goldrush will be sold.

So, the Bahama Beach Club comes to a close, at least for now. It’s likely it will come back in some form, but the place at Goldrush will be missed.

As the final party came to a close, virtual champagne was passed around, and toasts were made.

“To this place being good to us, memories made here.”

“To memories old and new, to friends who shall never be forgotten.”


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Addition (2015): In the Summer of 2008, I came across and made friends with the people of Woodlin, eventually joining the community in October. But over a period of weeks from January to March 2009, the place fell apart due to drama, the majority of us heading over to Foxworth, owned by Foxyfurman Kunami. But while Woodlin had it's own clubs, Foxworth didn't have one. It's entertainment was an open-air gaming hall with machines of Foxy's construction. Enter Rory Langdon, whom was one of Woodlin's DJs, and was the manager of it's short-lived "Margaritavile." Wanting to stay in the club business, he got some land in a sim separate from Foxworth that already had one, and went to work with help from Foxworth's residents. More of the club's history could be seen in this article of the place, that was published in August 23 2009, the day after its closing party.

  Rory never did open his nightclub. Events in real life intervened, and he was forced to take a hiatus from Second Life. While he was able to make occasional reappearances, he never could stick around for very long. Some months later in March 2010, Foxworth itself had to close down. Marai and a few others were able to relocate to a place they called Glen Meadows, but there was no room for me. But there was another group of friends I had with their own estate: The Sunweavers. ScratchMusikatt did end up meeting a special friend at the BBC, and their friendship continues to this day, as does his DJing.

Bixyl Shuftan

 

Friday, July 24, 2009

RFL Walk: The Really Wild West Exhibit


By Bixyl Shuftan

With so many exhibits on the Relay for Life walk, there just isn’t the time and space to write in detail on each of them. But I did get a sneak peak at one, the “Really Wild West” by the Passionate Redheads.

The exhibit was set in the Old West themed area of the Relay for Life Walk in the southwest corner of the RFL Endure sim (the other west sim was RFL Courage just to the east), the road just on the edge of the RFL Advocacy sim to the south. The place looked like it was set in some mountainous desert, with Native American music in the background. Just behind and to the right of the sign over the entrance was the main building, a two-story adobe structure that served partially as a store, offering a number of items for sale for charity. But the place also had some messages of inspiration. Nearby next to the road were some whimsical “Armadillo Crossing” signs, with armadillo nearby.

Paths and bridges helped one up the mountains. One could walk around to the various sights, but there were also teleports to the more notable ones. There was a mine in which one could hop on a cart and ride down the tracks. There was a river rafting ride, in which one could make their way down the twisting mountain waters. There was an Indian Circle, in which one could sit on a blanket, get a drum and a stick, and beat in rhythm.

The completion of the exhibit was announced in a few group chats a couple nights before the Relay for Life Walk officially started. People headed over, gathering at the adobe building, and having a party around the hot tub. When this reporter checked a few days after the Linden lease ended on Tuesday, it was still up.

Most of the work on the exhibit was done by Lomgren Smalls. Of the theme of the exhibit, “We found out we were on the ‘western’ themed sim already,” he explained, “I thought blending in with what was already there was a good idea.” Others had told me Lomgren had spent so much time on the place, he got only a few nights sleep in the days just before it was finished, “If you count actual hours ... I put in around a day, to a day and a half of work. Others did more as well, with the river, the detailing, the plants, etc. If you count real-life time... it was done in... 4-5 days.” Of the various attractions, “We all contributed toward the ideas. Daaneth loved the mine idea. We were all just spouting out ideas quickly.” Lomgren had no idea how many stepped off the track to look around, but he had a good idea what they felt, “Everyone's loved it.” Although pleased to hear it was still up, he felt it wouldn’t me much longer before it would vanish into the blue, “Anything after (Tuesday) is a bonus.” Despite the temporary results, Lomgren was still happy to have built the place, “That Relay is awesome, and more people should try to get involved. And that building it was fun, if exhausting.”

For his work, the Passionate Readheads awarded him, along with Dusk Griswold, the first Annual Fimi Awards, named after the late Artistic Fimicloud.

On July 21, Daaneth Kivioq announced the Passionate Redheads had raised 2,425,968 L, or over $9,300.

Bixyl Shuftan

Addition: This would be the first Relay track camp of the Passionate Redheads team I would see. It was part of a great introduction for me to the Redheads. The team would do other exhibits in the future, but this was among the most detailed and interactive by it. Despite all of Lomgen's work, and that of those helping him such as Alleara Snoodle, he never did win an official Relay award for the build. Sadly, the team would fold in 2013, but many of the members would come together again under a new team: the Sunbeamers.

Saturday, June 27, 2009

Demonstration in Second Life Supporting Iranian Protesters


On Thursday June 25th, a number of people in Second Life in support of the protesters in Iran, whom have been speaking out against rigged elections despite the violent crackdown resulting in arrests and deaths. At 2 PM and 7 PM SL time, people gathered at the Palais Orleans Art Studio in the Roissy sim, many from the “Support Iran” group. A few held signs with raised fists on one side, and a picture of Neda, whom has become a symbol of the protests, on the other. The signs could be picked up in the Studio, along with memorial candles. The studio displayed pictured of Neda and the protests, and the people also passed around a green armband with a broken heart symbol. There were also “I am Neda” shirts.

One person at the first demonstration thought thirty to forty people showed up, some arriving a little late and some needing to go early, “We had a good turnout.” The second was smaller in number, but no less determined to make a point. There was also a security guard from the Justice League to keep any possible griefers away.

People were invited to make comments and give news they might have heard. Rene Grigorovich used voice instead of typing to make his point, “All these people are asking is for a free and honest election as is guaranteed by the constitution. .. the regime is absolutely bestial in how they treat the opposition. ... I would ask you all to keep these people in your prayers. ... thank you.”

There was one Iranian among the people in the second gathering, “I’m Iranian,” Melody Rosca told everyone. She was living outside the country. When asked how well Iranians could use the net, she answered, “I know that Internet connections have been next to nothing for the past day. I know that cell phones are shut off after 5 PM.” When asked if any SL resident in Iran could still get on, she answered, “All I know is that those I know are having lots of difficulty getting online and transferring information.” At another point, she spoke, “... it is extremely important for us, all of us, to remain aware. Knowledge is always power, and it’s no different in this turmoil.”

Thursday 25th was also the day singer Michael Jackson passed away, leaving some to wonder if the media coverage might distract the attention of the American public. Melody commented, “I’m afraid that just because there wasn’t as much news today, or perhaps tomorrow, or even a week from now, everyone will forget and just assume it’s over.“

The group talked about the role of Internet blogs and Twitter in helping the protesters get images and information outside the country. However, some described the theocracy as making it harder for the people to communicate with the outside world. Melody told, “... information is being filtered much more drastically than a week ago.” Someone else mentioned satellite dishes were being confiscated.

One man had a story to tell, “I have a personal stake in the protests. I’m in love with an Iranian woman. I don’t know if she’s alive or dead. ... I have not spoken to her since last October, when she told me she asked her father for permission to marry me. ... She and I had many low-level arguments concerning her government. At first, she thought I believed all Iranians were fanatics. Then when she realized I made the distinction between her government and the people, she still insisted that I was wrong, that is was not like that in Iran. She honestly believed Iran was a free country, and that her government would not actively harm her. It took her several years to begin seeing the truth.”

“When she told her father that we wanted to marry, he confirmed all that I had said to her and more. She broke off contact after one final conversation. We talked on the phone for hours that last night. ... If a pro-government militia ever found out she was in love with me, the girl whom got ******ed to death with a baseball bat would have been luckier. ... They’re chopping down protesters with axes and shooting them in the streets. What do you think they’ll do to a woman who’s in love with Iran’s proclaimed ‘Great Satan.’ ... My desert rose is much stronger than she thought she was. My greatest fear is she took to the streets. I decided within a few days of the election that if she called me, I’d be forced to say things I did not mean in order to convince any officials tapping her phone line that she no longer had any ties to America.”

Some were concerned, wondering at one point the possibility Iranian government agents were conducting searches in SL. Still, there was optimism, “It might take a generation ... but the Iranian people are seeing what their government is capable of now. The Iranian people overthrew the Shah and they will eventually overthrow the current butchers.”

Eventually, the vigil came to an end. People wished each other well, some vowing to continue. We were told the Art studio would keep the pictures of demonstrations and candles and signs, “for the foreseeable future.” Palais Orleans Art Studio and Designs is at the Roissy sim at (31, 58. 24).

“Freedom is worth dying for but dying is easy ask your selves is it worth losing everything for and possibly being tortured to death for? this is the question the brave freedom fighters of Iran have asked themselves. They said yes, and for that courage I stand with them.”

Bixy Shuftan

Wednesday, March 4, 2009

The Primmiest House in Second Life?


By Bixyl Shuftan

I’ve seen a number of homes in Second Life, both apartments and small home rentals, and larger homes on one’s own virtual land. But Felina Fermi owns a place, along with her partner Rhypanthian Abilene, that has quite a large number of items. One visitor supposedly called it “the primmiest house in SL.”

Felina herself doubts she truly holds the record, but feels her home is certainly among the top for the most prims per square foot in a residential home, “I have seen people with *bigger* homes but they don't decorate it to the fullest with every room and every spot filled.” And indeed, just about every spot has been filled. Even a wastebasket had some paper wads next to it. The kitchen counter has often had numerous food trays with goodies on t √hem. A working home-entertainment system allows her and  her guests to watch one of a broad selection of movies. A number of pet cats walk about the living room, meowing and purring.

Unlike some homeowners in Second Life who strived to take full advantage to make what otherwise would be difficult to impossible, what Rezzable termed “Not Possible In Real Life,” Felina was determined to make a home representative of the North American middle-class dream, filling the house with what she would get in reality if she had the cash, “I wish I could afford all this in real-life.”

Is Felina’s home really “the primmiest house in Second Life?” Do any of you, the readers, know of anything with more?

Bixyl Shuftan

***

Felina told me of their prim space they were using 2830 out of a capacity of 3017. It held a lot, with lots of food on the dinner table, food and cooking gear in the kitchen, a fire extinguisher near the stove, sliding curtains in the shower, a working pool table, computer with wallpaper and icons, lots of pictures on the wall and potted plants around, "people don't ... often ... use a lot of pictures and plants," a working home theater system where she Rhypanthian frequently watched movies, and and a lot more. Among the virtual homeowners I knew, Felina was one of a kind, and as the years went by would continue to be so.

Monday, November 17, 2008

Berlin Wall Display in Second Life

 
By Bixyl Shuftan

On Veterans Day/Rememberance Day, I heard about a replica of part of the Berlin Wall set up here in Second Life. IMing the man I heard built it, Christo Larsen, we chatted for a couple minutes, then he invited me to his sim Ciel. So I went over.

“A lot of foreign people don’t know much about about the Berlin Wall,” Christo, whom is German, told me, “even th e younger ones. He explained that the New Berlin area also had a replica of the Wall, “It’s very good, sophisticated, but they don’t have any information, ... no displays.”

Christo explained he was aware of the Berlin Wall as a kid, but he lived far away from it, “This whole business didn’t touch me, no connection. I never went to it while it was up. ... But still, I remember the day (when it came down). ... friends and family who couldn’t see each other ... “ His thoughts turned again to how people forgot, “You know how people ... all the things have been better, they don’t understand. ... inside, they didn’t let yo u meet them ... they arrested, they even shot. ... It’s been nineteen years now. Of course people born under a united Germany they don’t know what it was like.”

“I’ve even have someone ask when Hitler built it,” Christo remarked of how little some people knew about it, “I don’t see them as stupid. For instance, North American History, the Civil War, I don’t know what it was about. ... Second Life ... we have plenty of malls and clubs ... we need more educational areas ... debates ... it’s one thing to read a %bout it, but if you see a movie or docudrama ... “ Second Life was in turn a better media, he told, “gives you a chance to walk along it.”

The exhibit itself consisted of the Wall with bare dirt, wire fence, sections of old brick wall (presumably buildings caught in the path of the Wall) and tank barriers on the eastern side. With the western side marked by graffiti, the eastern has information signs and pictures for visitors. In the middle of the Wall Section was a replica of the American Checkpoint - Checkpoint Charlie, “The most famous one, being in the movies.” He mentioned as the entire Berlin Wall was constructed on East German territory, the American soldiers at the checkpoint were technically on the other side of the border, “but no one shot for that.” 

On the East German side were & a couple cars, East German Trabbi, “symbol of the inferiority of the East German economy. ... plastic, not steel, body was a hard plastic shell.” An East German worker often had to wait ten to fifteen years to get one of the “stinky and noisy” vehicles, “But people still love them,” Christo saying they were now a rare collectors item.

We walked along the displays to those of escape attempts across the Wall. One was a picture of the East German soldier who made a break for it, and safely made it without being fired at from either side. Another picture was of a woman who dropped from a high window in a building straddling the Wall zone to reach freedom, later dying from her injuries. Christo talked about what he felt was the most famous death at the Wall, a teenager trying to make a break for it , getting through no-mans-land, and getting shot just before he could get up the West side of the Wall. He bled to death in front of everyone, Christo saying the soldiers on both sides were afraid of starting a fight. 

Then there was the fall of the Berlin Wall, “The border all around was armed, but Berlin was the symbol ... divided streets ... finally people were able to sit on the Wall. No one knew about the soldiers, who still were under orders to secure the border. But none of them fired ... we were very lucky. In 1953, East Germans protested ... Soviets sent troops in, smashed the uprising down violently.” Christo felt the Perestroika movement under Soviet leader Gorbachev helped pave the way for the fall of the Wall, but that it would not have been possible without the lessening tensions between Russia and the West.

Pictures showed the wall coming down, Christo giving Dec 22 as the date. He also put up comparison pictures of how bare places looked just after the wall was torn down, and years later when they were covered with buildings, “Look how it is fifteen years later, it’s amazing. ... Wounds can heal, but scars never go away.”

At the end was a streaming video, pictures related to the wall, with Pink Floyd music, and Regan’s famous phrase, “Mr. Gorbachev, tear down this wall!”

Christo says the Berlin Wall will not be permanent, but will be keeping it up for a week or two, depending on how many people visit, “Sometimes you get tired of all the shopping. I’m not saying one should go to a vitural museum every day, but once in a while.”

The Berlin Wall exhibit is at Ciel (60. 50, 24).

“Thank you so much.”

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Addition: The Berlin Wall exhibit (I later found out the Communists called it the "Anti-Fascist Protection Rampart") would go up one more time the following year in 2009. When I went to the location in 2010, it wasn't there. Sad as it was a fitting reminder of the most visible location where Europe was split in two by the Iron Curtain, The Wall dividing not just a city, but people, friends and family whom felt they would never see one another again.

Bixyl Shuftan
 

Tuesday, September 9, 2008

Emilin Nakamori’s Physical Machines



I was in Second Life Friday night when I got an IM from someone, an Emilin Nakamori, “Good evening :) I believe I may have a story that your newspaper may be interested in.” She told me she had made a machine in Second Life that moved without the need for scripts, “specifically, a weight-driven pendulum clock escapement (an escapement keeps the pendulum swinging).” Curious, I chatted with her for a few minutes via IM before heading to where she told me she was, in the sandbox in the Whitmyre sim.

What she told me sounded familiar, and it was. I had met her at her exhibit during SL5B at her exhibit just across the path from the newspaper’s (Events June 27). Meeting her again, I came across a dark-haired lady wearing a Victorian dress with a necktie and Steampunk-style glasses on her head. We greeted one another, her having added a laptop with a Victorian look to her typing animation. Bringing up our last encounter, she told me, ”Oh, the gear demonstrator I had at the SL5B was driven by a script; the excapement is entirely mechanical. I had to set up a pendulum and time its movement to find the proper length here. I apparently got it wrong nonetheless; Sidewinder Linden said I probably didn't make allowances for time dilation :P ... It’s performance is unfortunately erratic; Sidewinder Linden could not offer a possible reason, but, as the saying goes, ‘The wonder of a dancing bear is not how gracefully it dances, but that it dances at all.’ ;) “

She then rezzed the pendulum machine, which slowly went in motion, “Theoretically, that pendulum should have a period of 6 seconds; the mechanism pushes it into a faster period, however.” She had been working on it since late June, and still had to have it assisted by a script. She rezzed another machine, “That is the mechanical clock movement I have worked up; I need to find a constant supply of power to mate the escapement to the movement to have a complete mechanical clock.” She had heard of sailboat races driven by simulated wind in the sims, and wondered it that could be a possible power source, “if the SL ‘wind’ can move a sailboat, why not a windmill?”

Emilin went on, “I have been considering a ‘waterwheel’, which uses temporary physical prims as weights on one side of a wheel. I have a proof-of-concept...” She then rezzed a wheel and ball-dropper that dropped metallic balls on the wheel’s cups, spinning it, “As you can see, there is inertia, but it dies out very quickly.”

I asked Emilin, “Has the changing of the Second Life viewer altered the performance of your machines, as it does some AOs?” She told me, “Not that I know of. I believe Havoc 4 was a much greater factor; several people told me at the SL5B that they had tried working with gears, but they were too unstable to hold together long enough to function.”

She then mentioned another physical machine that had been well received by others, and rezzed what she called a Physical Chain Demonstrator Base, “You click on the rotating arm to start or stop its rotation. If you change the orientation of the base, the script malfunctions.” Commenting at one point, “Unfortunately, I am no scriptor; that is why I got into physical machines ... Perhaps I should have gotten fascinated by something that isn't too ephemeral to sell ;) ... Sooner (usually, alas) or later all of these machines break, even if not left running. The important thing, to me, about these machines is that they interact with the SL environment AS AN ENVIRONMENT, not as a computer program, as a script does.”

Going on, “Designing these machines is a constant juggling of a need for precision and having to allow enough space for collision avoidance, with a bit more thrown in to allow for lag. These machines use server physics time; put a few of the chain demonstrators in a sim and start them up all at once and it would probably crash the sim ;) The first version of the clock movement used 10.1ms physics time; I reduced the gear count and it fell to 5.6ms.” The then noticed one of the machines had stopped, “Foo. The clock's already broken :/ “

Emilin then mentioned, “Desmond Shang, founder of Caledon, decided he wanted me to build him a steam engine, so I made him one.” She then rezzed a piston steam engine about 25 - 30 ft high with the name “Desmond’s Folly,” “He liked the name, anyway; he decided it was too small... “ “So he wanted a more massive engine?” I asked. “Yes.” She then brought out a giant of a machine that must’ve been over a hundred feet tall, “He told me to throw it back and bring me its pappy.” “Whoah! Or the Mother of All SLengines.” I commented. Emilin grinned, “Oh, this is probably one of the largest objects ever made in SL that consists of linked parts.” I saw one of it’s two cylinders fly off, taken off my Emilin, “It DOES work better as a single-cylinder, although once it ran for about 45 minutes :)” “Well, the biggest engine like this that I've seen .... yes, I saw the second one coming apart.” “I ran into the limits of how distant parts can be and still be linked.”

At this point a Bubblesort Triskaidekaphobia walked up, “Still working on it, Emilin, or just showing it off?” “Showing this one off. Its successor is too large to move; I am going to try Rez-Foo. It has a 55m diameter piston...” “Wow! That's crazy! Where did you put it?” “3km over Saint Kitt Islands ... It's not open to the public as yet.” She then rezzed a picture of another engine, a single piston one. But the one clue to it’s *massive* size was standing on it’s wheel, “See the little black speck on the flywheel? It is I ;) ” She told is it was, “Somewhere around 100m tall; its base is 100m square. It would JUST BARELY fit into this sandbox ... Actually, it would have to be taller than 100m; the trapezoidal supports are 60m tall, on a base that is 8m thick. So it must be over 150m tall. A small skyscraper.”

Bubblesort asked if a train could be made. Emilin answered, “That is what Desmond Shang wants to do, eventually; he has someone working on scripted physical ‘steam molecules’ that would expand and contract at a set rhythm in the cylinders to push against the piston; it would have to be a multicylinder engine, though, as a flywheel is essential to keep a one-cylinder engine going past dead center, and with inertia as damped as it is in SL, a flywheel is really just a decoration.” “Could it be done without making steam like that?” “Oh, certainly; these engines here are spun by a rotation script, with the pistons and tie rods moving strictly by physics.”

Bubblesort soon left, and Emilin turned back to me, “The big engine is still going, as a single cylinder. ;) Half an hour, now.” She then told, “The main reason I would like your paper to feature this is so others can find out about it and hopefully work on it themselves; I started a group, Virtual Mechanics, for interested people. I am hoping there are people out there who will take the idea and hit the ground running with it ;) Well, the really big one is under development (basically, it doesn't work, and may never do so), but the one here has been shown to the public. ;) “

“But really,” she looked back at the first machine, “I think the escapement is the important thing, as it does not use scripts at all, yet functions.”

I thanked her, then noticed she had changed the title over her name to “Madgirl.” Being a reader of online comics, I asked her if she was a reader of “Girl Genius” by Phil Foglio. She smiled, and after talking a little about the comic, she gave me a replica of the Heterodyne trilobite emblem.

It was then that the two of us parted ways, presumably the maker of these physical machines, part science and part work of art, going back to business.

Bixyl Shuftan

*  *  *  *  *

This remains a favorite article of mine of my SL Newspaper days as I hadn't seen anything like Emilin's monster machines before, or since. She was clearly one who sought to see how far she could push the limits.  I never did come across her again, but did hear she was the Winner of the June 2011 UWA 3D Art Challenge. Whereever she is now, no doubt she's staying busy.

Friday, September 5, 2008

The “Crazy Tinies” - Loco Poco Avatars




The subject for this week's avatar article is a new brand of tiny av: Loco Pocos. Created by Damien Fate, these tinies were first available earlier this summer. Considering the uber-cutness of the avatar and the variety of facial expressions and emotes, the Loco Poco can only be called first-class, possibly *the* best tiny avatar in Second Life.

Tiny avatars I’ve seen are designed for a cute-factor in mind. Loco Pocos excel at it. The avatars are also designed to be easily customizable, the avatar able to change it’s coat and eye color, as well as able to wear wings and other attachments.

But what sets them apart from others is the ease of use of their animations, coming right with the avatar. The HUD unit allows the player to express a number of facial expressions and full body emotes. The facial features are not static, but change to reflect emotions. Plus they often make sound when emoting. With a press of the button, the avatar can look angry and “grrr,” to laying on the floor and snoring, to crying a shower of tears, to throwing a kiss with a “mwaah,” to a hearty belly laugh, and more.

The name Loco Poco translates to “crazy tiny” in Spanish, appropriately enough. The instructions are also in several languages. It’s also noteworthy that Torley Linden was among the beta testers of these tinies. The store is just in front of the main porting entrance. Avatars are sold in the center, accessories on the edge to the right of the door when entering. Their avatars cost 350L each, most of the accessories 100L. They also advertise an Avatar Rendering Cost (how much computer power it takes to make your avie appear) of 640.

After some thought, I decided to try out the Loco Poco fox. Showing it around to my freinds, they were amused by the versatile tiny, going “Awww” at the sight of it’s emotes. One told me he was thinking of getting one.

Besides Loco Pocos Island, you can also get the avatars at SLExchange.

Loco Poco also has an adventure-filled island, made with these avatars in mind. One that can provide hours of fun. Look for a detailed article of the island in the near future.

A charming little avatar.

Bixyl Shuftan

Dana Vanmoer: September 8, 2008 at 3:30 PM
such a cute avatar even when crying

Monday, August 4, 2008

Michi Lumin: New Luskwood Avatars In Development


Dropping by Luskwood the other day, I found a couple of changes to the place. One was that the rest poseball rug at one side of the platform had been replaced by a few beanbags and a couple couches. Next to them was a vertical chess game. On another side, a small bar had been set up, with two inside acting as bartenders.

After a while, Michi Lumin, one of the four Luskwood founders, showed up. She was not in her Lusk purple dragon avatar, but a skunkgirl avie in a top hat and a dark tomboyish outfit, "... not sure if I want to show anyone ... but, I also want to let people know that 'we're not dead, only resting.' " Michi then rezzed a picture of two avatar heads: hyenas.

Although Luskwood has made some avatars this year, they have been all of the "Bunkies" line. The older "Luskwood Creatures" company's last products were the fruit and vampire bats. Michi commented the "peanut gallery" was saying Luskwood had stopped making avatars, "we're not intending to comply with it. ... This av, the hyena, is also not the only one we're working on."

Of claims by some that the crowd at Lusk could be a little dead, Michi answered there were some upcoming changes that should help the social scene at the Luskwood tree.

Bixyl Shuftan

Friday, July 4, 2008

SL5B Further Journeys


Going back onto the Second Life Fifth Birthday exhibits, I had heard about the Rezzable Greenies exhibit, so I went over to check it out. Teleporting over, I found myself next to a barbecue area of one of the little green men roasting something over a fire. Nearby is a stand with a robot next to it, where one can pick up a free robot of his or her own. From the campfire some stones lead to a huge birthday cake, which a Greenie UFO crashed it, the same cake featured on the “We’re Turning Five” celebration picture on their website. Not far from that is a large Greenies statue in front of a small public gathering area. According to the rezzable.com website, it’s a “Church of Greenies,” the site of some celebrations during the first week of the two week event.

Just across the road was a Tiny exhibit by Raglan Shire. Inviting visitors to “take a walk on the tiny side,” a few free tiny avatars and items for them were available. Further exhibits showed scenes of Winterfest, the “Tiny Olympics” (July 12 2008), a Tiny Science-Fiction area, and other places. Nearby was also a Tiny airport with free airplanes. The Japanese tinies had their own exhibit next door with some free items.

Not far away to the west was the “Furry Pride” exhibit, presumably from Northstar as when I clicked on a replica of the 50 foot huskygirl macro avie, which sported a short-skirted schoolgirl dress, I got a notecard with some information about them and a landmark to Northstar Islands. Behind the macro is a “Megastompolis City” game in which two players act like movie monsters on a city block, seeing who can smash the most buildings. In front of the macro is a building with a bulletin board one can post pictures on.

I heard about a place called “Down the Rabbit Hole,” so I went over there. It was little more than a hole and a sign. Going down, I was confronted with scenes from out of “Alice in Wonderland.” Clicking on “Drink Me” teleported me to one room, and in there “Eat Me” sent me into a normal looking bar, of which the door led back outside.

I also checked out the Caledon exhibit. The place featured a town in Victorian style architecture, next to a small woodland. Flying overhead was a steampunk zeppelin, pouring out smoke. Going inside the buildings, there were a few humorous pictures, and a free cottage.

These are just a few of the exhibits in SL5B, so go over and see them for yourself.

Bixyl Shuftan

Monday, June 30, 2008

Going through the SL5B Exhibits



It's not every day SL has a birthday celebration, so I thought looking around at the exhibits might be nice. And where to start? My newspaper's own was as good a place as any. Modeled after our red newspaper box, it stood out from the others. Inside, one could see on the media screen what was on the front page, which on Monday was my cartoon for the day. Heh. The following day, it was even taller, with the nameplates of various reporters along up the winding path.

But there was much more than our own. Just across the sidewalk was a series of gears, a "gear train." The lady there, Emilin Nakamoi, explained this was a mechanical engine that turned not by scripts, but by the motion of the gear on one end, "This machine works with the SL environment as an environment, instead of as a computer program as scripts do." The problem was, in places with a number of people and lag, it often had trouble.

Walking along, I found others by various sponsors, Alcoholics Anonymous was here as was another group for autism. I found a Florida exhibit that looked nice, with the various critters around. The Red Mesa exhibit also stood out with it's rocky hills and Native American object designs.

As I was going on, I got in contact with my friend Kanashi, and hearing where I was she asked for a teleport. I wondered what was up when it was taking a while to rez, then I saw her appear, as a fifty foot macro. We walked for a while longer, then she spotted an exhibit that was also a dance area for an elven group, Elf Circle. Walking over, her huge stature made our winged friends look more elven than ever, indirectly adding to the element of the place. Her size made her unable to dance with that low ceiling, so she just sat down as the elvenfolk greeted her, or tickled her outstretched feet. It was clearly a friendly meeting.

"Come back again. We elves are notorious dancers."

Bixyl Shuftan

Friday, May 30, 2008

Heaven's Sky Garden Village



All cottages have been placed with care and attention, none are within the 20 meter chatting distance to ensure privacy and all cottages have been picked based on their look and design ensuring beautiful homes for every renter. Prices vary on the size of the houses and prims allowed. After all it is *your* home and should look and feel warm and relaxing. The Village consists of various different styles of cottages and for one lucky person a gorgeous treehouse with its own pool.

 There is also different social areas, the main one being the waterfall area for residents to enjoy.

No premium account is needed for here as We pay LL ourselves and you pay us ensuring everyone in second life gets a home (providing you can afford it of course)

To rent here, check the sign in front of each cottage, the fantasy picture with the house number. This is the rental box too. If it is available, it will say so above it and if it is already been rented the tenant's name will be shown instead. Simply pay the sign to begin your rental and IM either Fortunas Sands, AngelKitten Dreamscape or Schism Kappler to be added to the Heaven's Sky group. Without this any objects you place will return you need your group tag on for things to place down properly and also to set your home position here. Rent can be paid from either one week up to a month.

We are a community  for all whether you be furry, human  or whatever , this place is friendly and open to all, no harassment to anyone because of beliefs/looks will be tolerated in any way.

Heavens Sky, Devoted, (131, 247, 21)

Wednesday, May 28, 2008

Mars Landing Broadcasted in Imzadi Sim




The Mars Phoenix Lander, the latest of NASAs craft to explore the red planet, was confirmed to have made a successful landing on the northern ice cap at 4:54 SL time. Besides at the ISM sim, the landing was also broadcast at the Star Trek themed sim Imzadi.

At the Star Trek Museum Drydock at Imzadi (133, 125, 609), a screen broadcasted footage of NASA TV. Some computer images simulating the lander were shown, but most of the broadcasts were of the control room and it's personnel. At 4:46 PM, the craft began its entry into the Martian atmosphere, and the controllers (and the audience in Imzadi) anxiously waited, knowing that more than half of all landing attempts end in failure. Seven minutes later, the craft activated it's retrorockets, and touched down in a smooth landing, much to the relief of the controllers who burst into applause. So did the audience watching from the Trek sim.

Wabisabi Matahari, the Curator of the Star Trek Museum, as well as her real-life mother, were among the audience. So was Wabisabi's "helper" Edconnect Gulfer, who explained a few facts about the lander.

The Phoenix Lander is considered the best effort to find evidence of life on Mars, designed to examine the soil for life-supporting conditions. It traveled 422 miles over nine months to get to the planet. The craft cost 420 million dollars, not counting an additional 37 million spent by Canada. It was originally scheduled to launch several years ago, but was delayed by budget cuts. The landing site is at 68 degrees north latitude, 233 degrees east longitude in Vastitas Borealis, the Martian arctic. Temperatures will vary from -73 C to -33 C (-100 F to -28F) in the course of the 90 day primary mission.

Bixyl Shuftan

Monday, May 19, 2008

Silverscreen: "Home of the Movies in Second Life"

 By Bixyl Shuftan

 One of my friends from the Second Life Tour group, Delaynie Barbosa, told me about one interesting sim, Silverscreen.

At the teleport point, (145, 147, 33), one finds a huge amphitheater with a four-sided media display screen, which dominates the central island. Currently, it plays media of a trailer for the "Iron Man" movie. Four other islands  make up the sim. Besides flying over, one can also take a tram to and from there to the main island, which can be called over by posts at the edge of the islands (don't forget to sit in them).

The island to the southeast has an "Iron Man" prim statue and a free Iron Man avatar and AO (which you can also find behind you at the teleport point), as well as another media screen for the movie trailer. The southwest corner has a scene from the "Transformer" movie of two of the robots in a fight, Bumblebee and Barricade, as well as two free avies of them.


The northwest island is for the latest "Die Hard" movie, a scene of a fighter jet firing at a truck on a bridge. To the side are a few freebie items and teleports to other parts of the sim. The map shown suggests there were more "Die  Hard" exhibits in the past, but about all that is left of them is the free "Warlock Room" building under the central amphitheater. The northeast island is for the movie "300," a scene of some Ancient Greek buildings. One can find a free Spartan warrior outfit there, and look for the helmets, spears, and the shield elsewhere there. And like in the movies, I found a "blooper" there. On the floor was a smoldering cigar - not exactly something one is supposed to find on an Ancient Spartan set. ;-)

Silverscreen also has a group of the same name. The group charter says "Silverscreen is a multi-purpose event and exhibition venue developed and managed by Picture Production Company (PPC). Silverscreen opened to the public in March 2007, and has since hosted Q&As and expos for movies ..." The founder of the group, Danyboy Lightfoot, calls himself the manager of Silverscreen, "I've been involved in bringing movies including 300, DIE HARD 4.0 and Transformers into Second Life." He is also with the "Transformers" sim group.

*  *  *  *  *

Addition:

"When Second Life went to the movies" is what one might call this place and time. The place was made at a time when real life companies were looking to the virtual world as a place to advertise. Within months, places like this would be pretty much a thing of the past. Yours truly still has the "300" outfit and "Bumblebee" avatar, though the latter has become glitched.

Bixyl Shuftan