Showing posts with label SL Newspaper. Show all posts
Showing posts with label SL Newspaper. Show all posts

Thursday, July 30, 2009

Space Frontier Saturn V Moon Rocket Ride


By Bixyl Shuftan

It was about forty years ago last week that Apollo 11 went to the moon, mankind landing on an alien surface for the first time in history. Many of us in Second Life know of space areas, such as the International Space Museum, but can one find a place where the moon landing is re-enacted?

The answer: Yes, but it’s not quite finished.

In the Space Frontier Workspace (formerly known as the Space Frontier Sandbox) near the Sci-Lands, there is a Saturn V rocket on a launch tower. Built to scale (two avatars at it’s base in the picture can just barely be seen), the rocket stands high in the air, connected to the red launch tower. The rocket is very realistically detailed, and includes a “sound HUD” for audio from the Apollo 11 mission (does not always work) which one gets by clicking an old-fashioned computer on the launchpad’s corner. This grand build was made by Wicked Quasimodo.

One enters the rocket by clicking on the command module, almost at the top of the Saturn V. The huge vehicle launches at 32 minutes past the hour, every hour, with the tower’s gantry retracting just a few minutes before. If you’re outside, it’s a spectacular sight as the great behemoth launches into the air. If you’re inside the rocket, you’re in for quite a ride.

I had the fortune of speaking to one of the people responsible for the sim, Rocket Sellers. “I was just mitigating some space debris here,” he told me, “impromptu erotic photo studio in the sky. ... I’m the owner of record here, and there’s a crew with cleaning powers. I try to clean politely so they do not reincarnate as pesky griefers.”

Asking about the Moon rocket, “It’s still a work in progress. This is Version Two. Wicked Quasimodo had an earlier build, but Havoc 4 broke it. This one is lower prim, and the lunar module is sculpty. It really should be on NASA property, but there’s no NASA region that will adopt it. He first tried on the NASA CoLab Testbed, but the sim was just too lagy, and there was just too much junk in the sky. So he began working on it here, with the idea it would find a home at NASA for the Apollo 11 Anniversary. Instead, NASA put some posters around with landmarks to here.”

“The first iteration did the whole flight profile, including splashdown back on Earth. ... The last time I took the trip (on this rocket), we only got to lunar orbit. ... I don’t know if it lands yet or not.” Rocket Sellers then mentioned a famous name dropping in, “Last week, we had an avatar named ‘Buzz Aldrin’ visiting here. I asked him if he had taken the Saturn V Apollo 11 ride to the Moon yet. He answered, ‘Yes, 40 years ago.’ ... I don’t believe it’s really Buzz, although I can’t figure out how he got the name. ... I guess Linden Labs is not assiduous about protecting famous names.”

Rocket Sellers invited me to go along for a ride on the Saturn V, and so we and one other person got aboard the command module. And at 32 past the hour, the rocket roared and thundered up into the air. The ride is best seen with Environment set to Midnight, and being a Second Life spaceship, the stages shake a little as it travels upward. Eventually, the first stage falls away, and then the second. Soon, the ship comes to orbit a megaprim Earth, “It’s very beautiful from up here” “Approaching New Guinea.”

There is a black square under the Moon rocket at this stage. Rocket Sellers explained, “That’s the work platform, and also when you transfer to the Lunar Module, it keeps you from falling through space.” The Command Module does have windows that you can see your avatar from the outside. But looking inside through either mouselook or panning, the inside is quite detailed with numerous instruments and panels.

Eventually, the faring on the last rocket stage separated, and the Lunar Module, folded up, appeared. The Command/Service Module then rotated, and connected to it. Passengers could then right-click to board it. The connected ships then went into Lunar orbit. Unfortunately, the ride did not progress any further. It had yet to be finished.

Despite this and the tiny flaws, this reporter, can only consider it a great and memorable build, especially if one is a space fan, or otherwise nostalgic for these glory days of the manned space program.

The Space Frontier Saturn V Moon Rocket is at Space Frontier (154, 126, 137).

“It’s good when a rocket or space person finds the place.”

Bixyl Shuftan

Friday, July 24, 2009

RFL Walk: The Really Wild West Exhibit


By Bixyl Shuftan

With so many exhibits on the Relay for Life walk, there just isn’t the time and space to write in detail on each of them. But I did get a sneak peak at one, the “Really Wild West” by the Passionate Redheads.

The exhibit was set in the Old West themed area of the Relay for Life Walk in the southwest corner of the RFL Endure sim (the other west sim was RFL Courage just to the east), the road just on the edge of the RFL Advocacy sim to the south. The place looked like it was set in some mountainous desert, with Native American music in the background. Just behind and to the right of the sign over the entrance was the main building, a two-story adobe structure that served partially as a store, offering a number of items for sale for charity. But the place also had some messages of inspiration. Nearby next to the road were some whimsical “Armadillo Crossing” signs, with armadillo nearby.

Paths and bridges helped one up the mountains. One could walk around to the various sights, but there were also teleports to the more notable ones. There was a mine in which one could hop on a cart and ride down the tracks. There was a river rafting ride, in which one could make their way down the twisting mountain waters. There was an Indian Circle, in which one could sit on a blanket, get a drum and a stick, and beat in rhythm.

The completion of the exhibit was announced in a few group chats a couple nights before the Relay for Life Walk officially started. People headed over, gathering at the adobe building, and having a party around the hot tub. When this reporter checked a few days after the Linden lease ended on Tuesday, it was still up.

Most of the work on the exhibit was done by Lomgren Smalls. Of the theme of the exhibit, “We found out we were on the ‘western’ themed sim already,” he explained, “I thought blending in with what was already there was a good idea.” Others had told me Lomgren had spent so much time on the place, he got only a few nights sleep in the days just before it was finished, “If you count actual hours ... I put in around a day, to a day and a half of work. Others did more as well, with the river, the detailing, the plants, etc. If you count real-life time... it was done in... 4-5 days.” Of the various attractions, “We all contributed toward the ideas. Daaneth loved the mine idea. We were all just spouting out ideas quickly.” Lomgren had no idea how many stepped off the track to look around, but he had a good idea what they felt, “Everyone's loved it.” Although pleased to hear it was still up, he felt it wouldn’t me much longer before it would vanish into the blue, “Anything after (Tuesday) is a bonus.” Despite the temporary results, Lomgren was still happy to have built the place, “That Relay is awesome, and more people should try to get involved. And that building it was fun, if exhausting.”

For his work, the Passionate Readheads awarded him, along with Dusk Griswold, the first Annual Fimi Awards, named after the late Artistic Fimicloud.

On July 21, Daaneth Kivioq announced the Passionate Redheads had raised 2,425,968 L, or over $9,300.

Bixyl Shuftan

Addition: This would be the first Relay track camp of the Passionate Redheads team I would see. It was part of a great introduction for me to the Redheads. The team would do other exhibits in the future, but this was among the most detailed and interactive by it. Despite all of Lomgen's work, and that of those helping him such as Alleara Snoodle, he never did win an official Relay award for the build. Sadly, the team would fold in 2013, but many of the members would come together again under a new team: the Sunbeamers.

Wednesday, March 4, 2009

The Primmiest House in Second Life?


By Bixyl Shuftan

I’ve seen a number of homes in Second Life, both apartments and small home rentals, and larger homes on one’s own virtual land. But Felina Fermi owns a place, along with her partner Rhypanthian Abilene, that has quite a large number of items. One visitor supposedly called it “the primmiest house in SL.”

Felina herself doubts she truly holds the record, but feels her home is certainly among the top for the most prims per square foot in a residential home, “I have seen people with *bigger* homes but they don't decorate it to the fullest with every room and every spot filled.” And indeed, just about every spot has been filled. Even a wastebasket had some paper wads next to it. The kitchen counter has often had numerous food trays with goodies on t √hem. A working home-entertainment system allows her and  her guests to watch one of a broad selection of movies. A number of pet cats walk about the living room, meowing and purring.

Unlike some homeowners in Second Life who strived to take full advantage to make what otherwise would be difficult to impossible, what Rezzable termed “Not Possible In Real Life,” Felina was determined to make a home representative of the North American middle-class dream, filling the house with what she would get in reality if she had the cash, “I wish I could afford all this in real-life.”

Is Felina’s home really “the primmiest house in Second Life?” Do any of you, the readers, know of anything with more?

Bixyl Shuftan

***

Felina told me of their prim space they were using 2830 out of a capacity of 3017. It held a lot, with lots of food on the dinner table, food and cooking gear in the kitchen, a fire extinguisher near the stove, sliding curtains in the shower, a working pool table, computer with wallpaper and icons, lots of pictures on the wall and potted plants around, "people don't ... often ... use a lot of pictures and plants," a working home theater system where she Rhypanthian frequently watched movies, and and a lot more. Among the virtual homeowners I knew, Felina was one of a kind, and as the years went by would continue to be so.

Monday, November 17, 2008

Berlin Wall Display in Second Life

 
By Bixyl Shuftan

On Veterans Day/Rememberance Day, I heard about a replica of part of the Berlin Wall set up here in Second Life. IMing the man I heard built it, Christo Larsen, we chatted for a couple minutes, then he invited me to his sim Ciel. So I went over.

“A lot of foreign people don’t know much about about the Berlin Wall,” Christo, whom is German, told me, “even th e younger ones. He explained that the New Berlin area also had a replica of the Wall, “It’s very good, sophisticated, but they don’t have any information, ... no displays.”

Christo explained he was aware of the Berlin Wall as a kid, but he lived far away from it, “This whole business didn’t touch me, no connection. I never went to it while it was up. ... But still, I remember the day (when it came down). ... friends and family who couldn’t see each other ... “ His thoughts turned again to how people forgot, “You know how people ... all the things have been better, they don’t understand. ... inside, they didn’t let yo u meet them ... they arrested, they even shot. ... It’s been nineteen years now. Of course people born under a united Germany they don’t know what it was like.”

“I’ve even have someone ask when Hitler built it,” Christo remarked of how little some people knew about it, “I don’t see them as stupid. For instance, North American History, the Civil War, I don’t know what it was about. ... Second Life ... we have plenty of malls and clubs ... we need more educational areas ... debates ... it’s one thing to read a %bout it, but if you see a movie or docudrama ... “ Second Life was in turn a better media, he told, “gives you a chance to walk along it.”

The exhibit itself consisted of the Wall with bare dirt, wire fence, sections of old brick wall (presumably buildings caught in the path of the Wall) and tank barriers on the eastern side. With the western side marked by graffiti, the eastern has information signs and pictures for visitors. In the middle of the Wall Section was a replica of the American Checkpoint - Checkpoint Charlie, “The most famous one, being in the movies.” He mentioned as the entire Berlin Wall was constructed on East German territory, the American soldiers at the checkpoint were technically on the other side of the border, “but no one shot for that.” 

On the East German side were & a couple cars, East German Trabbi, “symbol of the inferiority of the East German economy. ... plastic, not steel, body was a hard plastic shell.” An East German worker often had to wait ten to fifteen years to get one of the “stinky and noisy” vehicles, “But people still love them,” Christo saying they were now a rare collectors item.

We walked along the displays to those of escape attempts across the Wall. One was a picture of the East German soldier who made a break for it, and safely made it without being fired at from either side. Another picture was of a woman who dropped from a high window in a building straddling the Wall zone to reach freedom, later dying from her injuries. Christo talked about what he felt was the most famous death at the Wall, a teenager trying to make a break for it , getting through no-mans-land, and getting shot just before he could get up the West side of the Wall. He bled to death in front of everyone, Christo saying the soldiers on both sides were afraid of starting a fight. 

Then there was the fall of the Berlin Wall, “The border all around was armed, but Berlin was the symbol ... divided streets ... finally people were able to sit on the Wall. No one knew about the soldiers, who still were under orders to secure the border. But none of them fired ... we were very lucky. In 1953, East Germans protested ... Soviets sent troops in, smashed the uprising down violently.” Christo felt the Perestroika movement under Soviet leader Gorbachev helped pave the way for the fall of the Wall, but that it would not have been possible without the lessening tensions between Russia and the West.

Pictures showed the wall coming down, Christo giving Dec 22 as the date. He also put up comparison pictures of how bare places looked just after the wall was torn down, and years later when they were covered with buildings, “Look how it is fifteen years later, it’s amazing. ... Wounds can heal, but scars never go away.”

At the end was a streaming video, pictures related to the wall, with Pink Floyd music, and Regan’s famous phrase, “Mr. Gorbachev, tear down this wall!”

Christo says the Berlin Wall will not be permanent, but will be keeping it up for a week or two, depending on how many people visit, “Sometimes you get tired of all the shopping. I’m not saying one should go to a vitural museum every day, but once in a while.”

The Berlin Wall exhibit is at Ciel (60. 50, 24).

“Thank you so much.”

*  *  *  *  *

Addition: The Berlin Wall exhibit (I later found out the Communists called it the "Anti-Fascist Protection Rampart") would go up one more time the following year in 2009. When I went to the location in 2010, it wasn't there. Sad as it was a fitting reminder of the most visible location where Europe was split in two by the Iron Curtain, The Wall dividing not just a city, but people, friends and family whom felt they would never see one another again.

Bixyl Shuftan
 

Tuesday, September 9, 2008

Emilin Nakamori’s Physical Machines



I was in Second Life Friday night when I got an IM from someone, an Emilin Nakamori, “Good evening :) I believe I may have a story that your newspaper may be interested in.” She told me she had made a machine in Second Life that moved without the need for scripts, “specifically, a weight-driven pendulum clock escapement (an escapement keeps the pendulum swinging).” Curious, I chatted with her for a few minutes via IM before heading to where she told me she was, in the sandbox in the Whitmyre sim.

What she told me sounded familiar, and it was. I had met her at her exhibit during SL5B at her exhibit just across the path from the newspaper’s (Events June 27). Meeting her again, I came across a dark-haired lady wearing a Victorian dress with a necktie and Steampunk-style glasses on her head. We greeted one another, her having added a laptop with a Victorian look to her typing animation. Bringing up our last encounter, she told me, ”Oh, the gear demonstrator I had at the SL5B was driven by a script; the excapement is entirely mechanical. I had to set up a pendulum and time its movement to find the proper length here. I apparently got it wrong nonetheless; Sidewinder Linden said I probably didn't make allowances for time dilation :P ... It’s performance is unfortunately erratic; Sidewinder Linden could not offer a possible reason, but, as the saying goes, ‘The wonder of a dancing bear is not how gracefully it dances, but that it dances at all.’ ;) “

She then rezzed the pendulum machine, which slowly went in motion, “Theoretically, that pendulum should have a period of 6 seconds; the mechanism pushes it into a faster period, however.” She had been working on it since late June, and still had to have it assisted by a script. She rezzed another machine, “That is the mechanical clock movement I have worked up; I need to find a constant supply of power to mate the escapement to the movement to have a complete mechanical clock.” She had heard of sailboat races driven by simulated wind in the sims, and wondered it that could be a possible power source, “if the SL ‘wind’ can move a sailboat, why not a windmill?”

Emilin went on, “I have been considering a ‘waterwheel’, which uses temporary physical prims as weights on one side of a wheel. I have a proof-of-concept...” She then rezzed a wheel and ball-dropper that dropped metallic balls on the wheel’s cups, spinning it, “As you can see, there is inertia, but it dies out very quickly.”

I asked Emilin, “Has the changing of the Second Life viewer altered the performance of your machines, as it does some AOs?” She told me, “Not that I know of. I believe Havoc 4 was a much greater factor; several people told me at the SL5B that they had tried working with gears, but they were too unstable to hold together long enough to function.”

She then mentioned another physical machine that had been well received by others, and rezzed what she called a Physical Chain Demonstrator Base, “You click on the rotating arm to start or stop its rotation. If you change the orientation of the base, the script malfunctions.” Commenting at one point, “Unfortunately, I am no scriptor; that is why I got into physical machines ... Perhaps I should have gotten fascinated by something that isn't too ephemeral to sell ;) ... Sooner (usually, alas) or later all of these machines break, even if not left running. The important thing, to me, about these machines is that they interact with the SL environment AS AN ENVIRONMENT, not as a computer program, as a script does.”

Going on, “Designing these machines is a constant juggling of a need for precision and having to allow enough space for collision avoidance, with a bit more thrown in to allow for lag. These machines use server physics time; put a few of the chain demonstrators in a sim and start them up all at once and it would probably crash the sim ;) The first version of the clock movement used 10.1ms physics time; I reduced the gear count and it fell to 5.6ms.” The then noticed one of the machines had stopped, “Foo. The clock's already broken :/ “

Emilin then mentioned, “Desmond Shang, founder of Caledon, decided he wanted me to build him a steam engine, so I made him one.” She then rezzed a piston steam engine about 25 - 30 ft high with the name “Desmond’s Folly,” “He liked the name, anyway; he decided it was too small... “ “So he wanted a more massive engine?” I asked. “Yes.” She then brought out a giant of a machine that must’ve been over a hundred feet tall, “He told me to throw it back and bring me its pappy.” “Whoah! Or the Mother of All SLengines.” I commented. Emilin grinned, “Oh, this is probably one of the largest objects ever made in SL that consists of linked parts.” I saw one of it’s two cylinders fly off, taken off my Emilin, “It DOES work better as a single-cylinder, although once it ran for about 45 minutes :)” “Well, the biggest engine like this that I've seen .... yes, I saw the second one coming apart.” “I ran into the limits of how distant parts can be and still be linked.”

At this point a Bubblesort Triskaidekaphobia walked up, “Still working on it, Emilin, or just showing it off?” “Showing this one off. Its successor is too large to move; I am going to try Rez-Foo. It has a 55m diameter piston...” “Wow! That's crazy! Where did you put it?” “3km over Saint Kitt Islands ... It's not open to the public as yet.” She then rezzed a picture of another engine, a single piston one. But the one clue to it’s *massive* size was standing on it’s wheel, “See the little black speck on the flywheel? It is I ;) ” She told is it was, “Somewhere around 100m tall; its base is 100m square. It would JUST BARELY fit into this sandbox ... Actually, it would have to be taller than 100m; the trapezoidal supports are 60m tall, on a base that is 8m thick. So it must be over 150m tall. A small skyscraper.”

Bubblesort asked if a train could be made. Emilin answered, “That is what Desmond Shang wants to do, eventually; he has someone working on scripted physical ‘steam molecules’ that would expand and contract at a set rhythm in the cylinders to push against the piston; it would have to be a multicylinder engine, though, as a flywheel is essential to keep a one-cylinder engine going past dead center, and with inertia as damped as it is in SL, a flywheel is really just a decoration.” “Could it be done without making steam like that?” “Oh, certainly; these engines here are spun by a rotation script, with the pistons and tie rods moving strictly by physics.”

Bubblesort soon left, and Emilin turned back to me, “The big engine is still going, as a single cylinder. ;) Half an hour, now.” She then told, “The main reason I would like your paper to feature this is so others can find out about it and hopefully work on it themselves; I started a group, Virtual Mechanics, for interested people. I am hoping there are people out there who will take the idea and hit the ground running with it ;) Well, the really big one is under development (basically, it doesn't work, and may never do so), but the one here has been shown to the public. ;) “

“But really,” she looked back at the first machine, “I think the escapement is the important thing, as it does not use scripts at all, yet functions.”

I thanked her, then noticed she had changed the title over her name to “Madgirl.” Being a reader of online comics, I asked her if she was a reader of “Girl Genius” by Phil Foglio. She smiled, and after talking a little about the comic, she gave me a replica of the Heterodyne trilobite emblem.

It was then that the two of us parted ways, presumably the maker of these physical machines, part science and part work of art, going back to business.

Bixyl Shuftan

*  *  *  *  *

This remains a favorite article of mine of my SL Newspaper days as I hadn't seen anything like Emilin's monster machines before, or since. She was clearly one who sought to see how far she could push the limits.  I never did come across her again, but did hear she was the Winner of the June 2011 UWA 3D Art Challenge. Whereever she is now, no doubt she's staying busy.

Monday, June 30, 2008

Going through the SL5B Exhibits



It's not every day SL has a birthday celebration, so I thought looking around at the exhibits might be nice. And where to start? My newspaper's own was as good a place as any. Modeled after our red newspaper box, it stood out from the others. Inside, one could see on the media screen what was on the front page, which on Monday was my cartoon for the day. Heh. The following day, it was even taller, with the nameplates of various reporters along up the winding path.

But there was much more than our own. Just across the sidewalk was a series of gears, a "gear train." The lady there, Emilin Nakamoi, explained this was a mechanical engine that turned not by scripts, but by the motion of the gear on one end, "This machine works with the SL environment as an environment, instead of as a computer program as scripts do." The problem was, in places with a number of people and lag, it often had trouble.

Walking along, I found others by various sponsors, Alcoholics Anonymous was here as was another group for autism. I found a Florida exhibit that looked nice, with the various critters around. The Red Mesa exhibit also stood out with it's rocky hills and Native American object designs.

As I was going on, I got in contact with my friend Kanashi, and hearing where I was she asked for a teleport. I wondered what was up when it was taking a while to rez, then I saw her appear, as a fifty foot macro. We walked for a while longer, then she spotted an exhibit that was also a dance area for an elven group, Elf Circle. Walking over, her huge stature made our winged friends look more elven than ever, indirectly adding to the element of the place. Her size made her unable to dance with that low ceiling, so she just sat down as the elvenfolk greeted her, or tickled her outstretched feet. It was clearly a friendly meeting.

"Come back again. We elves are notorious dancers."

Bixyl Shuftan

Sunday, February 24, 2008

Reader Responses


Being SL Newspaper's "Fox reporter" has been interesting. Among the perks are the responses to my articles and cartoons. Usually the responses have been simple complements. But sometimes they've been a little more detailed.

In my screenshots, for cartoons but also for articles, for most the response has been a hundred percent positive. There was one misunderstanding though. I took a shot that included an object she made with a picture of her. Well, she saw it when we talked about the paper, and seemed to say she was upset before leaving. Thinking I offended her, I later apologized to her, and she explained there were no hard feelings. In the end, we became better friends.

Only once I ever did got a real complaint. I was with Sean Voss' tour group when it went to "Hilarious 2008," part of the Caricavatars sim, owned by Christopher Hugo, a French political satirist. A friend of mine in the tour group brought up an article by a Second Life tabloid that criticized Hugo, and Hugo promptly kicked him out. I did later make an attempt to talk to Hugo, but from what I had seen, and read in the article in question, doubted I would get a response, and as I mentioned before, he just responded to me in Chinese characters. 

So I went ahead and wrote the story. I thought that would be more or less the end, but it wasn't. A few days later, I found the following as a comment under the article when I was about to send the link to a friend:

Christophe Hugo said...

    As a result of your b**chy blog entry, Sean Voss and the entire Virtual Travel Hub group in Second Life have now been banned from Caricavatars.

    They will probably send you a Thank-you postcard for the lost business... Keep up the good work - and the slandering blog entries coming, while you are busy doing that, at least you don't do anything more dangerous or stupid.

    Peace on Earth,

    CH

I was tempted to respond to him "I love you too," but decided the smarter thing was to say nothing. One of my friends later came to my defense with a comment of her own after his, " ... why someone would take such offense is beyond me." I later mentioned the comment to Sean Voss, and he just chuckled a little.

Well, what can I say? I call 'em like I see 'em.

Then there was the article I did on the Valentines Day in SL that couple friends of mine, Zeny and Tim, had. I thought it would make a cute story, something to give people hope, and after mentioning it to them, I went ahead and wrote it. And my friends were thrilled to see it up. Other friends also thought the story was cute. But once again, I was taken by surprise. Someone told me there were a few comments, and taking a look, apparently my comment about still being single got some attention, "maybe we should start a campaign? 'find Bixyl a love.' "

Whoah! O.O

I could say a lot of things, but perhaps I should simply say I'm quite flattered.

Bixyl Shuftan