Showing posts with label Linden. Show all posts
Showing posts with label Linden. Show all posts

Thursday, April 22, 2010

M Linden Appears on “The 1st Question” Game Show

 
About a year ago, Second Life Newspaper took a look at Pooky Amsterdam’s “The 1st Question," a game show in Second Life shown on treet.tv someone called “a cross between having lunch with Albert Einstein and ‘Who Wants to be a Millionaire?’ “ Since then, the show has continued to appear every Tuesday at 7 PM SL time, always drawing a packed audience, and having among it’s contestants a number of noted residents, some well known, some important, and a few whom were both.

On Tuesday April 20, the contestants included one of the more well known residents of the metaverse: M Linden, aka Linden Lab CEO Mark Kingdon.

The other contestants were Sydney Caramel (real-life journalist Boonsri Dickinson), FutureGuru Haiku, and Professor Springflower. But all eyes were on M Linden. The center of the room had been circled with “M”s as well. So the question on our minds was, would the CEO come out on top, or end up getting his tail kicked? A couple people in the audience joked that a Linden loss would result in the sim suddenly disappearing.

The sim was packed more than usual, with 66 residents in the place at one point. This caused lag and other complications. Some residents crashed and were unable to get back in, including Sydney Caramel. Co-host Hydra Shaftoe later commented he should have capped the avatar limit at fifty or fifty-five. So it was up to two other contestants to stand up to the head Linden.

But with the first few questions, it was becoming clear M Linden was holding his own, able to answer tricky puzzles. Although the others were ahead in points at the start, M soon took the lead and held onto it, eventually winning the show. It is unclear what prizes M Linden won from his victory on the game show.

The archived episodes of “The 1st Question” can be seen Here , with the April 20th show most likely appearing on their within a few days.

Bixyl Shuftan
 

Saturday, February 27, 2010

New Third Party Viewer Policy Runs Into Backlash

 

At the same time as the Beta of its new viewer, Linden Labs also announced a new policy concerning the use of third-party viewers in general, such as the Emerald viewer. The Lindens say they are willing to accept the use of these viewers, though a number are raising questions about the wording of the policy.

The policy was a long list of legalese that this blue collar worker in real-life found hard to understand. Going through the Linden blog, readers expressed similar confusion. Some thought things looked fishy.

Well, not one single instance or version of the 3rd-party clients that I have ever seen or used can meet a strict interpretation of the new rules for an "approved" client, So you have, despite all your noise to the contrary, effectively banned ALL 3rd party clients, as they exist today. At least, banned their use by anyone that plays by the rules. The thieves will still use fake tags and pretend to be an LL-approved copy of Snowglobe and have a field day.

And you know what? LL's OWN CLIENTS can't pass those restrictions!

One of my friends came to me. He thought that the Lindens were making the use of a third party viewer punishable by suspension or ban, and pointed out an entry in the Boy Lane blog. Boy Lane called herself one of the people behind one of the 3rd party viewers, and had this to say:

What happened now however is going way too far beyond a reasonable policy. Besides making some clear statements about content "backup" LL also introduced some funny terms they could not legally enforce previously. Such as not using the generic term "life" which one has to explicitly agree upon by signing LL's new policy.

But unfortunately not all can be labeled "funny". To come to the (at least in my opinion) main point. LL introduced one killer clause:

7. Your Responsibility for Third-Party Viewers
If you are a user or Developer of Third-Party Viewers:

a. You are responsible for all uses you make of Third-Party Viewers, and if you are a Developer, you are also responsible for all Third-Party Viewers that you develop or distribute.


What this means is that a viewer developer has to take (legal) responsibility for any action of any viewer user. That's something GPL specifically allows to exclude, now LL forces such responsibility back to software developers. It is pretty much impossible for anyone to take such a responsibility. Besides many other questionable points this clause renders the whole 3rd party viewer policy unacceptable.

Boy Lane stated she refused to comply with the new policy, and recommended others stop using third party viewers, saying they were risking being banned from Second Life.

Tateru Nino in Massively called the new policy, "the worst day's work that we've seen come out of the Lab to-date. ... the TPV policies have a number of glaring flaws, chief among which are multiple incompatibilities with the existing source licenses, so that you can't actually build and distribute a viewer from the open source code-base while simultaneously being in compliance with the TPV policies. That's quite an astonishing oversight. In fact, not a single release of the source-code made by Linden Lab to date complies with the TPV policies. An unmodified build from the trunk code-base would be violate the policies as they presently stand."

Why were the new policies so poorly written? The question was summed up between comments between Tateru and one of her readers. He thought the Lindens were too proud to admit that their viewer was inferior to that others could build. Tateru thought this wasn't the case, but rather a blunder, wondering if, someone on the legal team just phoned this in half-asleep.

Word is, Soft Linden is writing up a more clear policy. Hopefully this will clear up a good deal of confusion and suspicion, and quiet fears the Lindens are trying to ban third-party viewers without saying so.

To go to the Linden Blog post, Click Here

To go to the comments, Click Here.

Other sources: Massively, Boy Lane

 

Tuesday, February 23, 2010

Second Life Viewer 2.0 Beta Released


Theres been some talk about it in recent weeks, wondering what it might bring. Well, its finally arrived. The Beta for Second Lifes Viewer 2.0.

Today, we're excited to announce the launch of Viewer 2 Beta, the next generation of Second Life viewers -- combining an easy browser-like experience with shared media capabilities -- providing what we believe is the best experience yet for accessing Second Life, and a new option to choose from among Viewer 1.23 and other Third Party Viewers. We looked carefully at the experience design of other successful social media and technology platforms--such as the web browser, Facebook, the iPhone, Twitter, etc.--and the key elements that enabled them to reach mass adoption. You'll see much of that thinking baked into new Viewer 2 experience design. Our primary goal was to create a more consumer-friendly viewer--an imperative to bring in a new wave of Second Life Residents. After all, more people in Second Life means that there will be more amazing content, more customers to purchase virtual goods, a thriving economy, more friends and communities, and we can do even more to improve the experience. All very good things for all of us.

Taking a look, I saw they remembered Mac users, and downloaded the beta viewer. It was notable that the icon had a yellow bar with black stripes on the side, as if to signal under construction. It took a minute for the viewer to initially appear after double-clicking on the icon, though later on it came on normally. One friend when downloading it only got a string of binary code.

I managed to log on okay, but my friends list was a bit quirky, people listed as waiting, and I was cloudy. Eventually, the list appeared, though some were listed as offline whom later turned out were on. When I logged on later, there was no waiting period. My avatar remained a cloud, even on the second time I used the beta. So it looks like the beta needs improvement there.

Using the new viewer took some getting used to, and the side-to-side movement and crouch & jump buttons were missing from the movement toolbar. But there are interesting features. On the right of the screen are tabs, which can be clicked to open a window with information. Bringing up someones profile will reveal both their Second Life and real-life pictures (or whats used in place of them), which can be useful for those who wish to better mix their virtual lives with their real ones. Ones teleport history is stored, so if you forgot to make a landmark at a place you visited the previous day, you can check the history to return.

One feature should be of great interest to non-human avatars, such as furries and tinies: Alpha Masks. Meant to be used in place of invisiprims, they can render parts of your avatar invisible. For digitgrade avatars, this means no force field effect around their shins.

Being cloudy the whole time, my impression the beta still needs a good deal of work. But it does have some cool features that show good potential for it.

For the complete Linden blog entry, Click Here. To go to continued comments, Click Here. To go to a Second Life Youtube about the Beta viewer, narrated by Epsy Linden, Click Here.

Bixyl Shuftan

Friday, November 20, 2009

Eye on the Blog: Lindens "to Retire the Current Mentor Volunteer Program"

 
 
Upcoming changes


The company has decided the time to evolve and grow as a volunteer community has come. While the official Mentor Volunteer Program has been an extremely valuable endeavor, its sheer size has made it increasingly difficult to support, and we need to reallocate our resources at the Lab for other Resident-focused programs. We've decided to retire the current Mentor Volunteer program—launching new opportunities for expanded volunteerism within Second Life.

For more information about the close of the Mentor Volunteer Program, please take a look at our FAQ.

We're sad to see the Mentor Volunteer Program go, but we're also excited about new opportunities! Now is the time participate in new offered programs, create your own programs or groups, or simply volunteer on an individual level. On our end, Linden Lab will work even harder to create the framework that highlights your efforts and supports the efforts of even more volunteers—heralding in a more sustainable and more creative phase of volunteerism. Rest assured that we will always want and appreciate volunteers in Second Life!

Announcing two new programs!
Linden Lab is focused on building robust volunteer programs in collaboration with the Residents of Second Life. Not only do we plan to help support their amazing work, but we also want to increase the visibility of their contributions for other Residents to enjoy.

If you're looking to volunteer, here are two Linden-supported programs that might interest you:

1. Second Life Answers. Residents submit questions and other Residents answer them—it's both simple and awesome at the same time. With over 200,000 page views, the Second Life Answers Beta has been a huge success, thanks to our Residents who participated by sharing knowledge, guidance, and friendly support on a wide range of topics in multiple languages. As Second Life Answers continues to grow, it will become even more effective as it attracts even more questions from Residents and more knowledge from our volunteers.

2. Coming Soon: The Resident Help Network (RHN) Beta! This program, which is expected to launch in about a week, will highlight the “best of the best” Resident-run help groups. There's a lot of great information out there among different help groups, and this network is designed to help our Residents find what they need. To apply to be part of the network, help groups must meet a high standard for helping new Residents, maintain over 50 active members, have an established history, produce documentation on how they help, and submit three Resident testimonials. There are more criteria for applicants, which you will be able to read when the blog and wiki information is available at launch. The accepted RHN groups will be listed on the website, featured inworld, and help shape future new Resident experience. We also hope to have an inworld Resident Help Network Fair early next year, so you and other Residents can learn more about the first groups accepted into the network.

Read more in the complete blog post by Lexie Linden Here.