Showing posts with label explore places. Show all posts
Showing posts with label explore places. Show all posts

Friday, April 23, 2010

Nemo

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By Bixyl Shuftan

Those with a fascination for Steampunk, fans of the classic novel “20,000 Leagues Under the Sea,” or even just a simple interest in either, may want to head to a certain place in Second Life: Nemo.

The entry point is a metal platform, with a walkway leading to a metal tube poking up through the surface, a doorway open and leading to an elevator. One can take the elevator down, and find oneself in the middle of an undersea city. The structure is done in the style of the Victorian era, but with strange machines mixed in. Near the entrance is a model of the complex, which can help in seeing where one can go while down there. There is also music in the background, which was a bit haunting at times when I was there.

The underwater complex is well detailed. Some rooms are simple living quarters in which one can sit on a couch by an amp and read the books of the day. There is also an occasional portrait of a notable person, appropriate to the setting, at the time, such as scientist Nikola Telsa. There is also an organ in one

In other places in the structure, one can look at electrical and plasma-filled equipment fit for a mad scientist’s lab. There are robots in the place, resembling sea creatures, in various stages of assembly, as well as sketches of the contraptions on the wall. If one looks outside, an occasional working model can be seen moving through the water. There are also other machines for use outside the lab, such as a fortune-telling machine. The machines are done in good detailed, sometimes with moving gears and other parts.

Nemo was built by Sextant Shepard, a French journalist in real life. In the Linden Blogs, he stated he was working on another area, the Oruchalcum Mine. Nemo itself is still a “work in progress,” evidenced by a closed door with a sign at one point.

A fascinating sim that anyone who’s read the works of Jules Verne and H.G. Wells will enjoy.

Nemo is at the FRANCE3D futuna sim at (91/148/21).



Someone also did a Youtube of the area, which one can see: Link.

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Addition: Nemo was one of the last places I would cover for James and Dana's Second Life Newspaper. This sim received a good deal of praise for it's design. It was featured in the destination guide and mentioned by Linden Lab as a key place to go to. More was built after the article, including scenery above ground, so I went back to see the new additional areas. Sadly, it didn't stay up for very long. In a matter of weeks, it was gone. I would go back once more for a few more pictures before it faded away.

Bixyl Shuftan 

 

Tuesday, April 20, 2010

TRP360 Up and Away at Sialimonus

 

It is always wonderful to go exploring and find a new astonishing site I have never seen before. I arrived at the entrance of an ethereal Stonehenge. The view is of an airy gossamer Stonehenge with the universe circling. “Turn around “ I was instructed and touch everything. So I did.

Off I went into space with my first tap, following a meteor ‘s trail around and around. I found a lineup of the planets, and sat on a few that again sent me off into space in various dances and poses. It is great fun to walk - run in space Asteroids bumbled through the air, barely missing the site.

Back on the ground, I spied a teleport to the “Fun House." Hah! I cannot tell you much about that journey, not wanting to spoil the experience, but get ready for an escapade that will take you through mazes that really amaze!!! Make sure you have time to enjoy, or you will need to revisit this experience again and again , trying to solve the way through. Look for a happy face to guide you. You will smile back.

Back at the entrance you will find a teleport that will bring you to other magical sites. Enter and enjoy!!


http://slurl.com/secondlife/Sialimonus/156/168/210


Gemma Cleanslate
 

Sunday, April 18, 2010

Biosphere

 

Biosphere is a whimsical and environmentally beautiful spot to visit. The small area is a treat for the senses-- tall green grass, a bright blue pond, and the pleasant sounds of singing birds.

When you arrive, you will find yourself on an island. Before you cross the swinging bridge, be sure to look for the turtle swimming in the pond. Across the bridge is Mocha, a shop filled with country inspired clothes, accessories, and furniture. Watch out for the animals as you approach! The whimsical Gmoks will talk, or at least grunt, if you touch them. A pair of llamas, which are rare in SL, graze contentedly nearby.

But the real treats are inside Mocha. On the first floor are sweaters, shoes, and lots of quaint clothes. One unusual feature is the demo mode that lets you see exactly how the shoes will look and fit before you buy. No more wasted Lindens buying the wrong shade or the wrong heel height!

I also liked Mochás rings, which sell for only $10L. There are 3 designs in 16 different patterns available. The fun part is that the ring you get will be a surprise–they are given out randomly. You may not get your favorite the first time, but at this low price you can afford to try again.

On the second floor there are country style textures, carpeting, wallpaper, and tile for sale. It even looked like the farm house could be purchased. The back room has a small selection of country furniture, too.

If you have additional time, there are two smaller outbuildings next to Mocha. One of them sells butterfly tattoos. Enjoy Spring and wear it, too!


http://slurl.com/secondlife/Biosphere/78/215/28


Grey Lupindo

 

Friday, February 26, 2010

Virtual London

One of the great things about Second Life is that you can travel anywhere in the world without suffering jet lag or having to eat airline peanuts. I decided to take advantage of this and visit London last week. I started at the London Freebie Store. (Knightsbridge, 108, 114, 22)

They have some great clothes at a great pricefree! The selection for gals is awesome. Dresses, pants, shoes--even British hair. For the guys there are business suits, a tux, and some cool shoes. There are so many Ts they are boxed in Collections and found at two locations, London Freebies and the Knightsbridge Club. I picked up all 5 Collections. You can never have too many Ts!

The t-shirt collections have something for everyone, especially music fans. Elvis, The Beatles, Kiss, Led Zepplin, Bob Marley, Grateful Dead, and more. There is a T for every taste. There are lots of free jeans to go with them, too. As soon as I put on a new outfit, I was ready to tour London. 


My first stop was the Knightsbridge Department Store (231, 126, 22). There were no freebies here, but beautiful evening gowns, Bridal gowns, and some boots to die for.

Just down the street is the Underground Club (Knightsbridge, London 175, 135, 22). With brightly colored lights and lots of dance balls, it looked like a great place to party. I was there at an off-time for the Brits so I had the dance floor to myself. But even at an off hour, the lights and music were great.

Further down the street was a SL Sister Cities display. A variety of sites were listed: Moscow, New England, Munich, Luxembourg, Swiss City, and others. The teleport looked like a convenient way to try out some other sims, but I didnt check it out on this trip. I still had a lot left to see in London.  


At the edge of the town I found a replica of the UK Military Memorial Park (London England UK 99, 26, 25). It was small, but very interesting and moving. There were rows of crosses listing the name and service branch of many of their fallen heros. At the base of the memorial, some SL residents had left crosses for their loved ones.

No visit to London is complete without a visit to Hyde Park. (Hyde, London England UK 159,228, 21) At SL Hyde Park there was a Memorial Garden and a Tribute to Princess Diana. A Royal Parks Donation Box was there to collect Lindens and help maintain the RL memorial to Diana, Princess of Wales. Nearby is an Orientation Hub for new residents and a sand box, too.
  
Grey Lupindo

Thursday, July 30, 2009

Space Frontier Saturn V Moon Rocket Ride


By Bixyl Shuftan

It was about forty years ago last week that Apollo 11 went to the moon, mankind landing on an alien surface for the first time in history. Many of us in Second Life know of space areas, such as the International Space Museum, but can one find a place where the moon landing is re-enacted?

The answer: Yes, but it’s not quite finished.

In the Space Frontier Workspace (formerly known as the Space Frontier Sandbox) near the Sci-Lands, there is a Saturn V rocket on a launch tower. Built to scale (two avatars at it’s base in the picture can just barely be seen), the rocket stands high in the air, connected to the red launch tower. The rocket is very realistically detailed, and includes a “sound HUD” for audio from the Apollo 11 mission (does not always work) which one gets by clicking an old-fashioned computer on the launchpad’s corner. This grand build was made by Wicked Quasimodo.

One enters the rocket by clicking on the command module, almost at the top of the Saturn V. The huge vehicle launches at 32 minutes past the hour, every hour, with the tower’s gantry retracting just a few minutes before. If you’re outside, it’s a spectacular sight as the great behemoth launches into the air. If you’re inside the rocket, you’re in for quite a ride.

I had the fortune of speaking to one of the people responsible for the sim, Rocket Sellers. “I was just mitigating some space debris here,” he told me, “impromptu erotic photo studio in the sky. ... I’m the owner of record here, and there’s a crew with cleaning powers. I try to clean politely so they do not reincarnate as pesky griefers.”

Asking about the Moon rocket, “It’s still a work in progress. This is Version Two. Wicked Quasimodo had an earlier build, but Havoc 4 broke it. This one is lower prim, and the lunar module is sculpty. It really should be on NASA property, but there’s no NASA region that will adopt it. He first tried on the NASA CoLab Testbed, but the sim was just too lagy, and there was just too much junk in the sky. So he began working on it here, with the idea it would find a home at NASA for the Apollo 11 Anniversary. Instead, NASA put some posters around with landmarks to here.”

“The first iteration did the whole flight profile, including splashdown back on Earth. ... The last time I took the trip (on this rocket), we only got to lunar orbit. ... I don’t know if it lands yet or not.” Rocket Sellers then mentioned a famous name dropping in, “Last week, we had an avatar named ‘Buzz Aldrin’ visiting here. I asked him if he had taken the Saturn V Apollo 11 ride to the Moon yet. He answered, ‘Yes, 40 years ago.’ ... I don’t believe it’s really Buzz, although I can’t figure out how he got the name. ... I guess Linden Labs is not assiduous about protecting famous names.”

Rocket Sellers invited me to go along for a ride on the Saturn V, and so we and one other person got aboard the command module. And at 32 past the hour, the rocket roared and thundered up into the air. The ride is best seen with Environment set to Midnight, and being a Second Life spaceship, the stages shake a little as it travels upward. Eventually, the first stage falls away, and then the second. Soon, the ship comes to orbit a megaprim Earth, “It’s very beautiful from up here” “Approaching New Guinea.”

There is a black square under the Moon rocket at this stage. Rocket Sellers explained, “That’s the work platform, and also when you transfer to the Lunar Module, it keeps you from falling through space.” The Command Module does have windows that you can see your avatar from the outside. But looking inside through either mouselook or panning, the inside is quite detailed with numerous instruments and panels.

Eventually, the faring on the last rocket stage separated, and the Lunar Module, folded up, appeared. The Command/Service Module then rotated, and connected to it. Passengers could then right-click to board it. The connected ships then went into Lunar orbit. Unfortunately, the ride did not progress any further. It had yet to be finished.

Despite this and the tiny flaws, this reporter, can only consider it a great and memorable build, especially if one is a space fan, or otherwise nostalgic for these glory days of the manned space program.

The Space Frontier Saturn V Moon Rocket is at Space Frontier (154, 126, 137).

“It’s good when a rocket or space person finds the place.”

Bixyl Shuftan

Wednesday, November 21, 2007

The Vietnam Veterans Memorial in Second Life

 
By Bixyl Shuftan

I recently went to the recently opened Vietnam Veterans Memorial’s virtual counterpart here in Second Life. Besides viewing the very well detailed replica of “The Wall,” I met up with one of the men behind it, Evian Argus. I gave him an interview, and he took me on a tour of the sim.
 

Evian Argus (Robert Eagan in real life) is the President of Meme Science (http://www.memescience.com/), which built the sim in honor of the Veterans who gave their lives, “we endeavored to communicate the history and existence of this significant memorial to current and future generations in an innovative and relevant manner,”  and for people interested in visiting whom are unable to visit the real memorial. Planning, designing, and building the sim took about two months, done by Bleys Chevaller (Don Cramer in real life). He spent several Fhours at the D.C. Vietnam Memorial, taking over 300 photographs of The Wall and statues. He then spent about a week studying the photographs. Work on the Three Soldiers Statue and the Vietnam Veterans Womens Memorial Statue was done by Meleni Fairymeadow. The sim was and will continue to be funded by the Vietnam Veterans Memorial Fund.

The virtual memorial was opened to the public in Second Life on November 7, coordinated with the 25th Anniversary ceremonies in Washington D.C. Between then and Veterans Day, about 1000 residents came over. And as I looked the place over, people continued to drop by to visit. Upon entry, one is greeted with a movie screen showing both images of the real wall and it’s replica here, along with audio of some of the names of the fallen.

The Three Soldiers Statue is “made up of mostly prim design w ith some sculptie objects,” with a total of 484 prims. Asked if there were any problems making it, “I had this sculpture made of all sculptir designing by another artist. It did not meet my design specifications, so I did not use it, ” So he paid the man and hired Meleni Fairymeadow, whose work with mostly prims he felt better captured “the true essence of the emotion of the individual soldiers.” Fairymeadow also worked on the The Vietnam Veterans Women’s Memorial, taking a total of about 70 hours and about 4 16 prims.

“The Wall” in Second Life contains 58,223 names instead of the 58,256 of the real one. Mr. Chevalier had found out 33 of the names had been placed by mistake, and there were three which had been added recently. So the correct number of names were listed. And from the avatar’s point of view on the walkway, like a person there in real life, one cannot help but be struck by the enormity of all those names on the large wall of black. The memorial’s names are faithfully detailed, and legible once fully rezzed. Besides the mouse, one can zoom in on them using control-0 and control-8. At night, lights in the walkway turn on and illuminate “The Wall.”

Finding an individual’s name was made simpler by the builders, “We have four directories. You can search for any name on the wall, and teleport to that name on the exact panel, and leave flowers or flags for that name, right from the Directory.” For testing, I had to pick a name at random from a list of names online, choosing Frank Blas. It took a few tries, but it worked after a couple false starts. Besides the option of teleporting to the name, one can also have the area briefly marked with a white arrow and walk down to it. Flags and flowers left will show who they are left for.

Every detail in the sim was finely done, the autumn leaves slowly falling in the breeze, the occasional squirrel chirping as it skitters about the grass. There was one detail the builders would like to have included, but were unable to. The real Wall’s black granite is polished to a mirror-like finish so when you look at the names of the dead and missing, you see your reflection among them. This could not be replicated using the existing building tools in Second Life. Chevalier hopes someday they will be improved to allow them to recreate the reflection experience. Still, “The Wall” can only be considered a faithfully detailed and well done tribute for our veterans in Vietnam.

For further information, the Vietnam Veterans Memorial Wall in Second Life has it’s own website: (http://ww w.thewallsl.com/). A Youtube report is also available: (http://www.youtube.com/watch?v=E-o280x9xlI).

The builders of The Wall sim still have plans for further builds and improvements. Besides improving the name directories, they plan to increase the number of items one can leave at the wall, including photos and other custom textures. They also plan to add a new building that will host both real-life and Second Life material related to the memorial, such as video and weblinks. They also plan to add an image of the Washington Monument so it will look visible from the memorial as it does in real-life. For the website, they plan to add a search feature to find individual vets from there . One will also be able to view information about the vets from the database, and possibly add comments about them. One will also be able to leave items at the virtual memorial from the website, or schedule to have them left. Finally, as one can get a pencil rubbing of a name off the real wall, one will also be able to get a virtual rubbing from the web site.

On a final note, I was not able to start and finish this article in time for Veterans Day. But as Evian Argus noted, tributes to Veterans are not confined to then and Memorial Day.

“Thanks for coming, and your interest in the Wall.”

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Addition (May 25, 2015): This was among the first articles I wrote for SL Newspaper, and still among my favorites. "The Wall" would be up for a few more years. Finally on Veterans Day 2011 when I looked on the map for it, it was no longer around.