Thursday, May 27, 2010

Artistic Fimicoloud Memorial Dance


It has been two years since Second Life resident Artistic Fimicoloud, Fimi as she became affectionately known, passed away from cancer. In real life, she was Stephanie Koslow, an artist whom did a number of pictures whose work can be seen in the Metaverse to this day, in both an art gallery and private homes. Battling the illness for years, the woman behind the pink fox avatar kept up to the end. She was 49. A member of the Sunweavers and Passionate Redheads, she remains fondly remembered by both.

A year ago, the anniversary of her passing was marked with a candlelight service. Recently, a number of people in both the Sunweavers and Passionate Redheads have had family members pass away. So instead of a solemn service, it was decided to hold a memorial dance in her honor. The event was held in the Southern Colorado sim near what is now known as Fimi Falls, land owner and Passionate Redhead organizer Daaneth Kivioq explained, I only met Fimi a few times, but I was abel to show her this place, and she fell in love with it - so I dedicated the falls to her memory.

Come join us on Wednesday, May 26th at 6PM for a wonderful live music event
Celebrating the Life & Art of Artistic Fimicoloud. The event will be held by Fimi Falls
in the beautiful Southern Colorado Sim. There will be Music, Dancing and Fireworks!


At the beginning of the event, there was a snag when the musician for the first hour was unable to show op. So Shockwave Yarearch took over, offering a mix of songs, including Smurfer Girl and a few other parodies, Fimi loved my little silly songs. No formal wear was required. Come as you are, Daaneth told people, normal human and furred, dropping in, Im wearing T-shirt and jeans. One lady dropping in had been absent from Second Life for months, her computer busted and then busy with college.

Relay for Life in Second Life
Celebrate
Remember
Fight Back!
GO RELAY

Throughout the event, people talked about Fimi, her art, and her life. A Relay for Life kiosk collected donations as they came in. At 7 PM, Shockwave stepped down and Vaughan Michalak stepped in with live music. At one point, Daaneth handed the crowd a challenge, Fimi spent many years fighting cancer before she lost her battle - as a result, she often hid pink cancer awareness ribbons in her paintings - now a few of you know where it is already - but there is one hidden near here too - can you find it? Several people spotted the hidden ribbon.

At 8 PM SL time, DJ Nydia Tungsten began spinning her mix of tunes. During this time, there was a fireworks show, the sparkle of lights exploding all around. One sparkle of lights didnt fade, but kept going, changing color, occasionally appearing as pink as Fimi. Eventually, the end of the event approached, and Nydia put on her last song, I Run For Life.

As the event closed, Daaneth thanked Nydia and everyone who came, You are all my heroes! thank you for being here tonight! ... FOR FIMI!! Thank you Nydia! And thank all of you for your support and generosity!

Over 34,000 Lindens had been raised during the event for Relay for Life.


I run for hope, I run to feel,
I run for the truth for all that is real.
I run for your mother, your sister, your wife.
I run for you and me my friend, I run for life.


Bixyl Shuftan

Friday, April 30, 2010

US Army to Use Second Life to Aid Amputee Veterans


The US Army is making plans to purchase space in Second Life for the purpose of helping veteran amputees back into society. Named the Amputee Virtual Environment Support Space project, the virtual space is to be used by the wounded soldiers after they leave treatment centers.

“The avatar will be able to interact with other registered avatar beings – fellow amputees, caregivers, even friends and loved ones – in a virtual world that's unencumbered by the restrictions of time, distance or disability.” One program manager noted amputee soldiers once out of treatment faculties found themselves alone. The virtual world would help provide them with a group of peers for support.

“As AVESS develops, users also may be able to check in with their professional caregivers, asking questions, getting information updates, and even seeing online demonstrations of the best way to do a physical therapy exercise or adjust a prosthetic device.”

The contract was awarded in fall 2009 to ADL Co, "We tasked them with coming up with a roadmap, letting us know what was possible in developing a virtual world for amputee veterans, and letting us know what issues there are in terms of privacy, access, authenticating who was coming into the environment, all those types of issues," program manager Ashley Fisher explained.

The first phase involved a normal Second Life region, to see what they could do there. Their experiences also led to the conclusion they needed a secure area from unauthorized avatars, especially griefers whom would harass the wounded veterans.

"We wanted to avoid that, because we really did want the veterans to be able to go in and express the issues they are having with the people they know are going through the same thing," Fisher detailed, "And also, we needed it to be secure, because we want to try to bring families, and possibly even children, into the world, and we can't really do that on the regular Second Life platform." The area is being set up in a private, and secure, space in Second Life Enterprise , a region for private spaces marketed to corporations.

Fisher made comparisons to the movie “Avatar,” in which a former marine who lost his legs is able to go about in a new body through the use of a machine. She explained she saw “tremendous therapeutic value” in the amputees’ ability to “define their avatars as they choose, and to immerse themselves in those characteristics as they interact with other avatars.”

Fisher expected some to depict their amputations on their avatars with prosthetic limbs, though a number would do so only as they became more at ease with the virtual environment and the others in it. The “transformation” where they would come to “accept themselves and their new appearance” was hard enough when surrounded by their peers in a hospital, but harder when trying to fit back into society.

"For individuals with disabilities, virtual worlds are a powerful way to connect with others, to access peer support and to participate in activities that might not otherwise be possible," Fisher explained. "This project will establish the best way to adopt this technology for the unique needs of the military amputee community."

Source: The Official Website of the National Guard

Bixyl Shuftan

Monday, April 19, 2010

Breezes Thoughts

















First view of the morning is delightful for me. 
where shall I roam this day to see. I have a craving for sweets you see. ah I know exactly where to go. Follow me if you please. 
 
 

Is this anyway to camp??
even the bartender is ignoring me.
Mercy sakes Bree you are losing it.
I know, but whats a girl to do?
I asked for a drink , he said get it yourself little lady. I raised my glims at him and the look went squinty. finally Igot my drinks.
Just goes to show. Persistance is what it takes. 
 
Now here is my craving satisfied? No not quite. haha but It is close.
Munching on Jellybeans standing amongst the hedgehogs that like to bite my Saadi. and the peacock squawking at him as he frowns mightily. Me in latex and a western hat and gun waiting to venture to a mixup contest. This is the way I go tonight.
Variety of stuff I can get into?

Breezes Babii

Tuesday, March 23, 2010

The RFL Luskwood Bennefit Concert and RFL Cross-Country Race


By Bixyl Shuftan

The Clothing Fair was not the only event for Relay for Life on Saturday, March 20th. There were others, among them a concert and a race. That afternoon, there was a benefit concert in Luskwood, and there was a cross-sim snail race.

At 12 Noon SL time, Luskwood held a concert for charity, to take in donations for the Relay. The event was held at the stage near the Great Tree.

From noon to 2:00 PM, come join us to listen to the awesome musical stylings of Frogg Marlowe and Jaycatt Nico for an hour, followed by the excellent voice of Alessandra Eberlain and her wide variety of songs for another hour. And, of course, don't forget to donate!

For the first hour, Jaycatt and Frogg performed for the audience. Jaycatt played the piano, while Frogg sang and strummed his guitar. At 1 PM, Alessandra took to the stage, her voice filling the airwaves. Lomgren Smalls and Daaneth Kivioq, whom helped organize the event were there, as was one of the Luskwood founders, Michi Lumnin.

“Thank you Daaneth, Lomgren, for putting this all together. ... My Grandfather died of lung cancer.” “Lom did all the work.” “Please help us fight against Evil! Please donate to the Kiosk in front of the stage! CANCER CAN BE BEATEN!!!”

At 2 PM SL time was the start of the Relay for Life Giant Racing Snail Cross-Country Race. The giant snail races are held regularly in Second Life every week by RacerX Gullwing. Usually, the snails are decorated to whatever the rider wants, and are held on a course. This time, the shells had to have large RFL signs on the sides, and the race would be held though a long stretch of road on the mainland, through over forty sims.

Thirty-six racers took part in the race. It took only a few minutes for lag to break up the line of snails, and the track went through towns, forrest, went over bridges, looked at by more then a few curious onlookers, went by places such as the Berlin’s Museum of Art, and more. After about forty minutes, Tindallia Soothsayer was the first to reach the end of the course, “thanks to lag and the last turn.” She had somehow avoided a bout of lag that slowed everyone else, and beat the next snail by over a minute. Following the race, a replay was shown in another sim for the racers and others.

The next RFL snail race will take part through sixty sims.

Bixyl Shuftan

Monday, March 22, 2010

Svarga Back in Second Life


By Bixyl Shuftan

On Sunday afternoon, March 21, just after logging on I heard some great news. The Svarga sim was back! I looked it up on the map, and there it was, so I ported over. And there was a sight I hadn’t seen in many months. What some people called one of the Seven Wonders of Second Life was back.

Svarga was started early, around 2004. By 2006, it was complete and further construction ceased. It’s creator, Laukosargas Svarog, created a grand island of waterfalls, mountains, rivers, stone temples, and the artificial life experiments, the “Eco System” project, gave the sim it’s own cycle of life, with clouds raining on the plants, bees pollinating, and occasionally eaten by a flytrap lily, and other aspects. It was considered one of the most ingeniously built places in the Metaverse. More can be read in our April 2007 article .

In December 2008, Laukosargas made her decision to look for a buyer for Svarga. Running the sim was just too expensive for her, she felt, and Second Life seemed no better to her than when she first went about on it.

Some months later, the sim vanished from the map. It seemed that this wonder of the Metaverse had vanished into the virtual nether forever, much to the sadness of many who had seen the area and marveled at it’s details. Until now, that is.

Checking Laukosargas’s profile, she says the sim has a new owner, even though Svarga still lists her as in charge. She also asked not to be contacted, saying she plans to return to Second Life only sparingly, once in a few months.

As time goes on, someone will figure out exactly what happened and what we can expect. But for now, we can take heart that once again, this gem of a sim is once again open for visits, and not just a memory.

The entry point for Svarga is at http://slurl.com/secondlife/Svarga/5/124/22 .

By Bixyl Shuftan

Wednesday, March 3, 2010

Virtual World There.com to Close


In an announcement on March 2, 2010, There.com’s CEO Mike Wilson announced the virtual world would be shutting down on March 9. Wilson cited the troubled real-life economy as the reason for the decision.

 “There.com's customers were hardest hit by the recession, and, so was There. While our membership numbers and the number of people in the world have continued to grow, there has been a marked decrease in revenue ...  at the end of the day, we can't cure the recession, and at some point we have to stop writing checks to keep the world open. There's nothing more we would like to avoid this, but There is a business, and a business that can't support itself doesn't work. Before the recession hit, we were incredibly confident and all indicators were "directionally correct" and we had every reason to believe growth would continue. But, as many of you know personally, the downturn has been prolonged and severe, and ultimately pervasive.”

There was launched in October 2003, not l ong after Second Life. It was founded by Will Harvey, whom was noted for writing the first commercial sheet music processor for home computers “Music Construction Set,” and work on several computer games. The Instant Messenger IMVU was also founded by Harvey. Jeffrey Ventrella was There’s co-founder, noted for his programs on artificial life, whom later worked as a developer at Linden Lab.

In it’s early days, There did well, possibly because of the prestige of it’s founder and starting out with more funding than Second Life. But it soon ran low on finances, and Second Life gained the media spotlight. It ran into trouble starting in 2004, and in 2005 the company split in two, Makena Technologies which continued to operate the virtual world, and Forterra Systems, which concentrated on “private and secure” virtual worlds for government and corporate clients.

There distinguished itself from Second Life as a more family-friendly place with “controls on adult content and griefers,” which attracted some users too edgy of it’s more noted competitor. It also aimed at teenagers, whom were too young for Second Life’s main grid. The language on it’s info page included, “Feeling awesome today? You can look awesome. Feeling like you want to make some heads snap around? You can look knock-down gorgeous and totally buff.”

There also advertised itself as more corporate friendly, having places such as Club Scion and Coca-Cola Skate Park. In 2006, There partnered with MTV. Other brands with a presence in There include Cosmogirl, The Humane Society, Paramount Studios, and the Country Music Hall of Fame.

Like Second Life, residents of there moved about in avatars, and could communicate in text and private Instant Messaging, or voice for those with Premium accounts. Unlike Second Life, avatars could only be modified from a basic human form: hair, skin, and eye colors, head and body shapes, etc. Avatar graphics were a little simpler than those on Second Life as well. People could get around on foot, or on vehicles such as buggys , and hoverboards. There was an emphasis on sports, such as the paintball games in the video on There’s introduction page on it’s website. There were also virtual pets, although limited to two breeds of dogs.

There also had it’s own virtual economy, with it’s currency called “Therebucks,” which could be bought and sold from and to the company, with one US dollar equal to 1,800 T. There were also virtual banks, which unlike Second Life remained legal on There. People with Premium memberships could build and sell items, such as buildings and vehicles, as well as being able to own and rent homes. There had it’s own newsletter at http://www.therefuntimes.com/

Unlike Second Life, There was never available to Mac users.

In Second Life, Torley Linden named his personal sim “Here” as a tribute to There. The surname “Thereian” is also available to Second Life residents.

In the statement, Wilson stated there would  be refunds on “All purchases of Therebucks and member program updates” between February 1 and the moment the closing was announced, “We will attempt to continue a Therebucks buyback for developers.” There also appeared to be a subtle jab at Second Life, “many things ... made There special, accessible, and attractive to people from all over the United States and the world -- not just the privileged with high-end machines and broadband connections.”

There have been a number of comments by former users. One “on again off again” user felt there were several reasons for it’s decline, including that suggestions for new activities were often ignored, and the corporate endorsements to make up for a stagnant membership might have brought in cash but also ruined the “ambience” of There, and some changes “helped kill off some of it’s most popular activities and communities ... One of the last lingering, saddest memories I had before quitting There was to see the once thriving hoverboard park a ghost town.” More common were expressions of sadness over the loss of the virtual world.

Of final thoughts, those from CNet writer Daniel Terdiman are as good as any, “For me, though I hadn't gone into There for quite some time, I always enjoyed the idea that I could go back in, jump in my wonderful hoverboat and go for a nice long ride. I recall the early days of There when there were regular hoverboat flotillas and when you could easily find people riding around on flying dragons. To all the fans of There who will now be without a digital home, there is perhaps only one suitable salutation: 'wave. “

Bixyl Shuftan