Showing posts with label archives. Show all posts
Showing posts with label archives. Show all posts

Wednesday, March 4, 2009

The Primmiest House in Second Life?


By Bixyl Shuftan

I’ve seen a number of homes in Second Life, both apartments and small home rentals, and larger homes on one’s own virtual land. But Felina Fermi owns a place, along with her partner Rhypanthian Abilene, that has quite a large number of items. One visitor supposedly called it “the primmiest house in SL.”

Felina herself doubts she truly holds the record, but feels her home is certainly among the top for the most prims per square foot in a residential home, “I have seen people with *bigger* homes but they don't decorate it to the fullest with every room and every spot filled.” And indeed, just about every spot has been filled. Even a wastebasket had some paper wads next to it. The kitchen counter has often had numerous food trays with goodies on t √hem. A working home-entertainment system allows her and  her guests to watch one of a broad selection of movies. A number of pet cats walk about the living room, meowing and purring.

Unlike some homeowners in Second Life who strived to take full advantage to make what otherwise would be difficult to impossible, what Rezzable termed “Not Possible In Real Life,” Felina was determined to make a home representative of the North American middle-class dream, filling the house with what she would get in reality if she had the cash, “I wish I could afford all this in real-life.”

Is Felina’s home really “the primmiest house in Second Life?” Do any of you, the readers, know of anything with more?

Bixyl Shuftan

***

Felina told me of their prim space they were using 2830 out of a capacity of 3017. It held a lot, with lots of food on the dinner table, food and cooking gear in the kitchen, a fire extinguisher near the stove, sliding curtains in the shower, a working pool table, computer with wallpaper and icons, lots of pictures on the wall and potted plants around, "people don't ... often ... use a lot of pictures and plants," a working home theater system where she Rhypanthian frequently watched movies, and and a lot more. Among the virtual homeowners I knew, Felina was one of a kind, and as the years went by would continue to be so.

Tuesday, September 9, 2008

Emilin Nakamori’s Physical Machines



I was in Second Life Friday night when I got an IM from someone, an Emilin Nakamori, “Good evening :) I believe I may have a story that your newspaper may be interested in.” She told me she had made a machine in Second Life that moved without the need for scripts, “specifically, a weight-driven pendulum clock escapement (an escapement keeps the pendulum swinging).” Curious, I chatted with her for a few minutes via IM before heading to where she told me she was, in the sandbox in the Whitmyre sim.

What she told me sounded familiar, and it was. I had met her at her exhibit during SL5B at her exhibit just across the path from the newspaper’s (Events June 27). Meeting her again, I came across a dark-haired lady wearing a Victorian dress with a necktie and Steampunk-style glasses on her head. We greeted one another, her having added a laptop with a Victorian look to her typing animation. Bringing up our last encounter, she told me, ”Oh, the gear demonstrator I had at the SL5B was driven by a script; the excapement is entirely mechanical. I had to set up a pendulum and time its movement to find the proper length here. I apparently got it wrong nonetheless; Sidewinder Linden said I probably didn't make allowances for time dilation :P ... It’s performance is unfortunately erratic; Sidewinder Linden could not offer a possible reason, but, as the saying goes, ‘The wonder of a dancing bear is not how gracefully it dances, but that it dances at all.’ ;) “

She then rezzed the pendulum machine, which slowly went in motion, “Theoretically, that pendulum should have a period of 6 seconds; the mechanism pushes it into a faster period, however.” She had been working on it since late June, and still had to have it assisted by a script. She rezzed another machine, “That is the mechanical clock movement I have worked up; I need to find a constant supply of power to mate the escapement to the movement to have a complete mechanical clock.” She had heard of sailboat races driven by simulated wind in the sims, and wondered it that could be a possible power source, “if the SL ‘wind’ can move a sailboat, why not a windmill?”

Emilin went on, “I have been considering a ‘waterwheel’, which uses temporary physical prims as weights on one side of a wheel. I have a proof-of-concept...” She then rezzed a wheel and ball-dropper that dropped metallic balls on the wheel’s cups, spinning it, “As you can see, there is inertia, but it dies out very quickly.”

I asked Emilin, “Has the changing of the Second Life viewer altered the performance of your machines, as it does some AOs?” She told me, “Not that I know of. I believe Havoc 4 was a much greater factor; several people told me at the SL5B that they had tried working with gears, but they were too unstable to hold together long enough to function.”

She then mentioned another physical machine that had been well received by others, and rezzed what she called a Physical Chain Demonstrator Base, “You click on the rotating arm to start or stop its rotation. If you change the orientation of the base, the script malfunctions.” Commenting at one point, “Unfortunately, I am no scriptor; that is why I got into physical machines ... Perhaps I should have gotten fascinated by something that isn't too ephemeral to sell ;) ... Sooner (usually, alas) or later all of these machines break, even if not left running. The important thing, to me, about these machines is that they interact with the SL environment AS AN ENVIRONMENT, not as a computer program, as a script does.”

Going on, “Designing these machines is a constant juggling of a need for precision and having to allow enough space for collision avoidance, with a bit more thrown in to allow for lag. These machines use server physics time; put a few of the chain demonstrators in a sim and start them up all at once and it would probably crash the sim ;) The first version of the clock movement used 10.1ms physics time; I reduced the gear count and it fell to 5.6ms.” The then noticed one of the machines had stopped, “Foo. The clock's already broken :/ “

Emilin then mentioned, “Desmond Shang, founder of Caledon, decided he wanted me to build him a steam engine, so I made him one.” She then rezzed a piston steam engine about 25 - 30 ft high with the name “Desmond’s Folly,” “He liked the name, anyway; he decided it was too small... “ “So he wanted a more massive engine?” I asked. “Yes.” She then brought out a giant of a machine that must’ve been over a hundred feet tall, “He told me to throw it back and bring me its pappy.” “Whoah! Or the Mother of All SLengines.” I commented. Emilin grinned, “Oh, this is probably one of the largest objects ever made in SL that consists of linked parts.” I saw one of it’s two cylinders fly off, taken off my Emilin, “It DOES work better as a single-cylinder, although once it ran for about 45 minutes :)” “Well, the biggest engine like this that I've seen .... yes, I saw the second one coming apart.” “I ran into the limits of how distant parts can be and still be linked.”

At this point a Bubblesort Triskaidekaphobia walked up, “Still working on it, Emilin, or just showing it off?” “Showing this one off. Its successor is too large to move; I am going to try Rez-Foo. It has a 55m diameter piston...” “Wow! That's crazy! Where did you put it?” “3km over Saint Kitt Islands ... It's not open to the public as yet.” She then rezzed a picture of another engine, a single piston one. But the one clue to it’s *massive* size was standing on it’s wheel, “See the little black speck on the flywheel? It is I ;) ” She told is it was, “Somewhere around 100m tall; its base is 100m square. It would JUST BARELY fit into this sandbox ... Actually, it would have to be taller than 100m; the trapezoidal supports are 60m tall, on a base that is 8m thick. So it must be over 150m tall. A small skyscraper.”

Bubblesort asked if a train could be made. Emilin answered, “That is what Desmond Shang wants to do, eventually; he has someone working on scripted physical ‘steam molecules’ that would expand and contract at a set rhythm in the cylinders to push against the piston; it would have to be a multicylinder engine, though, as a flywheel is essential to keep a one-cylinder engine going past dead center, and with inertia as damped as it is in SL, a flywheel is really just a decoration.” “Could it be done without making steam like that?” “Oh, certainly; these engines here are spun by a rotation script, with the pistons and tie rods moving strictly by physics.”

Bubblesort soon left, and Emilin turned back to me, “The big engine is still going, as a single cylinder. ;) Half an hour, now.” She then told, “The main reason I would like your paper to feature this is so others can find out about it and hopefully work on it themselves; I started a group, Virtual Mechanics, for interested people. I am hoping there are people out there who will take the idea and hit the ground running with it ;) Well, the really big one is under development (basically, it doesn't work, and may never do so), but the one here has been shown to the public. ;) “

“But really,” she looked back at the first machine, “I think the escapement is the important thing, as it does not use scripts at all, yet functions.”

I thanked her, then noticed she had changed the title over her name to “Madgirl.” Being a reader of online comics, I asked her if she was a reader of “Girl Genius” by Phil Foglio. She smiled, and after talking a little about the comic, she gave me a replica of the Heterodyne trilobite emblem.

It was then that the two of us parted ways, presumably the maker of these physical machines, part science and part work of art, going back to business.

Bixyl Shuftan

*  *  *  *  *

This remains a favorite article of mine of my SL Newspaper days as I hadn't seen anything like Emilin's monster machines before, or since. She was clearly one who sought to see how far she could push the limits.  I never did come across her again, but did hear she was the Winner of the June 2011 UWA 3D Art Challenge. Whereever she is now, no doubt she's staying busy.

Monday, October 15, 2007

A Couple Humorous Stories

 
Second Life has been full of funny moments. Here's a couple that stick out.


The first relates to my avie. I had started out with the ringtail foxfolk, partly to stand out, and partly as a reflection of my love of science-fiction. A friend gave me some cash to upgrade, but I postponed it for a while, giving some thought on what to upgrade to.

While in a store looking over options, I got the attention of a couple others, "I don't see too many still in their original skin," spoke one. I explained I was thinking over my options. "Well, I'd make a decision soon. The way you are now, people are going to think you're new. With a new avatar, it's going to change how people look at you."

A friend of mine had recently joined Second Life, so the next day I made my decision. I decided to stay a foxfolk, but with my family part redneck, and one of the online sci-fi comics I read it's red foxfolk were traditionally laborers, I got a Luskwood Red Fox avatar.

So did the way people saw me change? Well, the next day while exploring around, a woman walked up to me, and propositioned me! She was a cyberhooker looking for a few bucks.

I've never "paid for it" in real life, sour love life or no, so I politely declined. I guess since I was out of my "baby coat," she assumed I had cash.

A couple coworkers of mine had plenty of tattoos, piercings, odd hair, filed teeth, etc., and managed to find women to marry them. So perhaps it's not hard to imagine that some girls would go for a "foxy guy." ;-)
 
*****

 
My second story had something of a somber beginning. It was Tuesday, September 11, the sixth year anniversary of that dreadful day. In SL, I stopped by a memorial to pay my respects. I was going to teleport out for the evening, but recalled a recreation of the Twin Towers next to the "New York City Block" area. So I teleported there to see if there was any memorial there, and landed in the middle of a conversation between two ladies, "Hey, there's a fox on your head." ;-)
 
I greeted them, and they welcomed me into the conversation. It turned out they were both New Yorkers, from Brooklin, and they were in on the design of the place, basing it on their home turf. We discussed 9-11, the ceremonies that day, and a third lady soon joined in.

In the middle of the talk, a guy ported in, and walked up to a couple of the girls. It took a few moments for him to rez, so we thought nothing of it at first. Then below his belt, a certain obviously male extremity appeared.

I wasn't sure what was going on. Was this guy last at a nude beach or somewhere and he forgot? So I typed the first think that came to mind:

"Excuse me, your fly is down."

And the girls burst out laughing. I wasn't sure how the guy would react. He reacted by porting away almost immediately. One girl spoke, "What happened? I didn't see (him fully rez)." We explained to her, and concluded it was some creep who was trying to get his jollies by shocking the girls. But instead got humiliated by my one-liner.

One of the girls and I exchanged friendships, and we've continued to keep in touch.

Guess my cheesy puns are good for something after all.

Bixyl

* * * * *

Addition: This was my very first article about Second Life, sent as a Reader Submission to Second Life Newspaper in October 2007. The picture is from September 17, 2007, possibly from New York City Block. The stories are a rather amusing incident just after I got my red Luskwood Fox avatar, and another when I dropped in on the New York area.

The first story I continued to look back with chuckles. As it turns out, lots of girls in human avs don't mind a little hair on the chest when it comes to dating. Of the second, It was the owner of New York City Block Cheri Bing I became friends with. And we kept in touch for years until real life would force her off Second Life. As for me, this would be the first of many, many articles I would be writing about Second Life.